quilkin
cproxy
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quilkin | cproxy | |
---|---|---|
7 | 2 | |
1,218 | 320 | |
3.0% | - | |
8.9 | 0.0 | |
3 days ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quilkin
- Release: Quilkin v0.7.0 — a UDP proxy specifically designed for large scale gameservers
- Announcing Quilkin 0.6: A UDP Proxy designed for gameservers
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How can I get a reverse proxy to work for my Space Engineers game server?
Quilkin should work for this. Set up one client on your VPS, then set up a second client on a host somewhere inside your network. Connect both instances together and have the host on your network forward traffic to the 27016 endpoint
- Announcing Quilkin 0.4.0: Now with Improved CLI, builtin xDS, and GeoIP support
- Show HN: Hathora – Multiplayer Game Development Made Easy
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DoS Attacks against my Online Game
The firewall would need to be able to handle all the DDoS traffic as well, since your current idea would still pass the game server's IP back to a client. This is doable if you're hosting on a cloud provider and let their firewalls filter the traffic before hitting the game server.
Embark Studios recently open sourced (in alpha) a UDP proxy[1] designed for games that lets you implement a load balancing layer. This allows you to remove servers in the load balancing layer in the event that it comes under attack, allowing the game server to stay up and only having to disconnect a portion of players connected to the attacked loadbalancer. Having a proxy layer is also how Steam protects game servers using the Steam Datagram Relay[2].
[1]: https://github.com/googleforgames/quilkin
- Quilkin: A non-transparent UDP proxy written in Rust
cproxy
What are some alternatives?
sozu - Sōzu HTTP reverse proxy, configurable at runtime, fast and safe, built in Rust. It is awesome!
encrypted-dns-server - An easy to install, high-performance, zero maintenance proxy to run an encrypted DNS server.
workers-chat-demo
proxyboi - A super simple reverse proxy with TLS support
gridia
tailscale - The easiest, most secure way to use WireGuard and 2FA.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
shoes - A multi-protocol proxy server written in Rust (HTTP, HTTPS, SOCKS5, Vmess, Vless, Shadowsocks, Trojan, Snell)
geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
v2rayN - A GUI client for Windows, support Xray core and v2fly core and others
rathole - A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)