quik.do
cloud-morph
quik.do | cloud-morph | |
---|---|---|
2 | 19 | |
149 | 1,008 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Go | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quik.do
- Show HN: Free video conferencing over WebRTC in Go
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Simplest Video Conferencing App: https://quik.do
Hi all, I've made a video conferencing tool: https://quik.do/ Quik.do works as accountless. Also supports sharing meeting to the world as a stream. No need to install anything to use, you just use it. Site: https://quik.do/ Source code: https://github.com/boratanrikulu/quik.do It’s currently in MVP version. I need to feedbacks to improve the application. Would be glad for any feedback!
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
What are some alternatives?
Pion WebRTC - Pure Go implementation of the WebRTC API
cloud-game - Web-based Cloud Gaming service for Retro Game
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
meepo - Connect to your service without public IP in p2p channel
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
ice - A Go implementation of ICE
ws - Tiny WebSocket library for Go.
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
turn - Pion TURN, an API for building TURN clients and servers
grifter - Access your video game library from anywhere