cloud-morph
cloud-game
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cloud-morph | cloud-game | |
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19 | 6 | |
1,008 | 2,206 | |
- | - | |
0.0 | 9.2 | |
over 1 year ago | 6 days ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
[0] https://github.com/giongto35/cloud-game
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
What are some alternatives?
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
grpc-over-webrtc - gRPC over WebRTC
Pion WebRTC - Pure Go implementation of the WebRTC API
libretro-thumbnails - Thumbnails for RetroArch
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
grifter - Access your video game library from anywhere
magia - magia is a toy GBA emulator written in golang.
bot_box - Universal remote control for robots. Works via the internet.
RayGo-Engine - An unfinished game project made with Raylib and Go.