qubyte-codes
name-needed
qubyte-codes | name-needed | |
---|---|---|
3 | 7 | |
9 | 96 | |
- | - | |
9.8 | 7.6 | |
4 days ago | about 1 month ago | |
JavaScript | Rust | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qubyte-codes
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Ask HN: Share Your Personal Site
https://qubyte.codes
I blog about things which interest me (mostly JS and creative code related), but also take Japanese language notes as I learn. Also part of the 250KB club!
It's built with my own hand-rolled static site generator, and I'm pretty proud of it's capabilities now. I've got a bunch of indieweb features integrated into it. I have no sense of style though!
Source: https://github.com/qubyte/qubyte-codes
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Math Rendering Is Wrong
I use server rendered SVG with mathjax as part of my static site generator. To try to make it as accessible as possible I add a title element with an ID to each SVG and use an aria-labelledby attribute to connect the two [1] (a sample for the interested, scroll about half way down [2]). The title content is the unrendered LaTeX source.
I'm very interested in the notion of using HTML and CSS rendering though! Many thanks to the author for pointing out this functionality.
[1]: https://github.com/qubyte/qubyte-codes/blob/main/lib/render....
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Using ES Modules (ESM) in Node.js: A Practical Guide (Part 1)
Another static site builder author here. I found some of the same awkwardness in recreating __dirname, but after some massaging found it only remains when path.join is also used (which can't work with a file URL and can't be simply replaced with URL construction because the existing path is lost). I went the whole hog and completely replaced all CJS in my own code, and it's working well. Luckily I avoided issues with third party modules breaking.
PR with the changes: https://github.com/qubyte/qubyte-codes/pull/323
name-needed
- Ask HN: Could you show your personal blog here?
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Ask HN: How do you keep track of your to-dos? longer-term projects?
For my long term side project I just dump ideas into a barely organised backlog.md [^1]. After finishing a feature or taking a few months away, I normally dive back in by browsing this and choosing the next milestone.
It's worked well for a couple of years, and helps me keep the long term goals in mind.
[^1] https://github.com/DomWilliams0/name-needed/blob/develop/.pl...
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Ask HN: Share Your Personal Site
https://domwillia.ms
It uses a custom static site generator because I needed to procrastinate somehow before starting the first post... Now it's nicely stable and punishing new posts is quick and easy
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Ask HN: Who wants to be hired? (March 2022)
Location: Tallinn, Estonia (UK citizen intending to move there)
Remote: Willing to work partly remote but I require a sponsored visa to work in Estonia
Willing to relocate: Yes, to Tallinn :^)
Technologies: Rust, C, Python preferably, but C++ too. I enjoy low-level work focused on performance; see my toy OS, JVM implementation and game engine on my github profile.
Résumé/CV: https://domwillia.ms | https://github.com/DomWilliams0 | please reach out via email for my résumé
Email: [email protected]
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Ask HN: What are some tools / libraries you built yourself?
I've written some pretty low-level OpenGL bindings in Rust, because the existing solutions are either too high level or over the top complexity wise.
At the time I only had experience with the OpenGL C api and didn't want to learn a totally different Rust abstraction or mix C/C++ libraries into a pure Rust project.
https://github.com/DomWilliams0/name-needed/tree/develop/ren...
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Ask HN: What (side-)project are you working on?
I've been alternating between two long term Rust projects, which seems to work in keeping the motivation up for both!
A Dwarf Fortress-like game (and engine): https://github.com/DomWilliams0/name-needed
A x64 operating system: https://github.com/DomWilliams0/DomeOS
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Ask HN: What is your current side-project?
A Dwarf Fortress-like game (and engine) in Rust: https://github.com/DomWilliams0/name-needed
Ambitious to be sure, but after a year and a half I'm still consistently working on it, and still enjoying it!
What are some alternatives?
top-bun - 🍞 Flour Water Salt Yeast HTML CSS JS
openmiko - Open source firmware for Ingenic T20 based devices such as WyzeCam V2, Xiaomi Xiaofang 1S, iSmartAlarm's Spot+ and others.
slightknack.dev - Source code for my website/blog. Custom Zola theme over GH Pages.
coprocessor.js - serial-based, nodejs-backed, remote code execution system
2022-portfolio
SearchStory - Lucene based search application to search your own history (notes, papers, browser history)
xenodium - Config files for my GitHub profile.
okta-aws-cli-assume-role - Okta AWS CLI Assume Role Tool
ethanmick.com - Personal website, portfolio, and teaching area to help anyone become a better software engineer.
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
latex2mathml - Pure Python library for LaTeX to MathML conversion
rk-minimal - Personal site and experiment playground