qt5 | vkQuake | |
---|---|---|
5 | 58 | |
1,383 | 1,532 | |
2.2% | - | |
9.5 | 9.2 | |
4 days ago | about 1 year ago | |
Shell | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qt5
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Elon Musk dissolves Twitter's board of directors
So, clearly with your AP CS class and PLC logic knowledge, if you were dumped into a codebase like Hadoop, QT, or TensorFlow you'd be able to quickly and competently analyze what is going on with that code, understand all the libraries used, know the reasons why certain compromises were made, and be able to make suggestions on how to restructure the code in a different way? Because I've been programming for coming up on two decades and unless a system is within the domains that I have experience in, I would not be able to provide any useful information without a massive onboarding timeline, and definitely wouldn't be able to help redesign anything until actually coding within the system for a significant amount of time.
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How to make a GUI library using C or C++?
QT for example is more than sixteen thousand lines of code, developed by almost 100 contributors. This is the closest analog to what you would be trying to make.
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Why is #define SIGSTKSZ 8192 being interpreted as long?
The branches on https://github.com/qt/qt5/tree/5.15.2 only seem to show a maximum version of 5.15.2. I have also seen 5.15.9 somewhere, but no idea where to get it (or was it 5.14.9 and I am mistaken).
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Advantages of Monorepos
Have you ever tried contributing to Qt? I rather liked their use of submodules. https://github.com/qt/qt5
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I love making games with Javascript and the HTML5 canvas. Can I do something similar in c++?
qt5
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
ironwail - High-performance QuakeSpasm fork
qnanopainter - Library for implementing OpenGL accelerated Qt (Quick) C++ UI components.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
yquake2 - The Yamagi Quake II client
josh - Just One Single History
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
OpenXcom - Open-source clone of the original X-Com 👽
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
shapez.io - shapez.io is an open source base building game inspired by factorio! Available on web & desktop
OpenLara - Classic Tomb Raider open-source engine