qskinny
score
qskinny | score | |
---|---|---|
5 | 99 | |
1,288 | 1,426 | |
- | 0.9% | |
9.5 | 9.6 | |
8 days ago | 4 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qskinny
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Current Issues with the Qt Project – From the Outside Looking In
That's exactly what we are doing with QSkinny: https://github.com/uwerat/qskinny, we have been using it for a customer project for years now...
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Am I the only one miss C++ application GUI that is so much snappier and responsive than todays GUI framework such as Electron or others using python, JS etc?
Not really, or at least, not fully. The roadmap for Qt 6 somewhat vaguely intends to have a C++ API for Qt Quick Controls (now there is, but very limited and private with no compatibility, and ugly to use). I think they are seeing that QSkinny can take some market from them.
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Modern/Flat/Material UI using QT Widgets
C++ qt quick: https://github.com/uwerat/qskinny
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Do you think that an approach like QSkinny would work for you? I've not used it myself in practice (just running the examples, and looking at the code), but the idea of it is that it uses Qt Quick as a backend (so I guess in Qt 6 it would use OpenGL/Vulkan/Metal/etc as needed without you having to do the abstraction), and IIRC it uses some of the private APIs that Qt Quick Controls use as well for the C++ side. QSkinny doesn't require to use QML though (should be optional, but I think C++ is preferred/more tested). It has been said also that during the Qt 6 timeline, there might be a C++ public API for Qt Quick Controls.
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Qt 5.15.3 Open Source released (1 year after it being commercial only)
It kind of is (with a 3rd party library). Or you can use the private API (which I would not recommend). A public C++ API for Qt Quick Controls is planned as well, but I'm not very optimistic on the time frame.
score
- Learn How to Build Your Own Max for Live Devices
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Qt Widgets Rendering Pipeline
https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware.
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Is it possible to do runtime compilation and execution of C code?
I use it for live c++ recompilation in https://ossia.io - all the code is in there. https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp
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Show HN: New visual language for teaching kids to code
> I feel like visual programming gets a bad rap because of things like this. As an electronic engineer that used to love LabView and life long user of NI Reaktor and Max/MSP, those tools are fantastic if you don’t approach them with an imperative programming mindset.
aha, in the long run I ended up making https://ossia.io which is as VPL as it can get. Yet it still embeds a LOT of textual languages.
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CLion Nova Explodes onto the C and C++ Development Scene
For me both VSCode and CLion lag heavily.. whenver I tried CLion it was completely unuseable on my project https://ossia.io which is only 500kloc (and I try to try it pretty much once a year since it was in beta)
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Visual Node Graph with ImGui
https://ossia.io does some of it, I've been working on a new release that also supports the whole QtQuick stack in the node graph items but you can already combine videos & shader effects
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Speed Up C++ Compilation
In https://ossia.io with PCH, using clang, ninja, mold, and some artificial split in shared libraries for development builds, I get a compile-edit-run cycle of a couple seconds in general... I wouldn't say it's too much of a problem if you use the tools already available
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Looking for open source projects to contribute to
If you're interested in multimedia https://ossia.io is always looking for new contributors!
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New To Lighting Design, Looking for guidance
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software.
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Audio Reactive MIDI
here's a simple example of how to do it in https://ossia.io score : https://streamable.com/wkklek
What are some alternatives?
phantomstyle - Cross-platform QStyle for traditionalists
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
BespokeSynth - Software modular synth
Librum - The Librum client application
atemOSC - Control ATEM video switchers over the network with OSC messages
vgc - Next-Gen Graphic Design and 2D Animation
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
vgmtrans - VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats