gltf VS ozz-animation

Compare gltf vs ozz-animation and see what are their differences.

gltf

:eyeglasses: Go library for encoding glTF 2.0 files (by qmuntal)
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gltf ozz-animation
10 4
233 2,264
- -
5.0 8.4
14 days ago 2 days ago
Go C++
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gltf

Posts with mentions or reviews of gltf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

What are some alternatives?

When comparing gltf and ozz-animation you can also consider the following projects:

Primitive Pictures - Reproducing images with geometric primitives.

OpenFBX - Lightweight open source FBX importer

TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

gg - Go Graphics - 2D rendering in Go with a simple API.

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

imagick - Go binding to ImageMagick's MagickWand C API

EveryCulling - This library integrates multiple culling methods into one library.