Qml.Net
ImGui.NET
Qml.Net | ImGui.NET | |
---|---|---|
10 | 17 | |
1,362 | 1,733 | |
0.0% | 1.0% | |
0.0 | 6.7 | |
over 1 year ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Qml.Net
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Developing C# GUI Apps on Ubuntu
Or QML.Net
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Writing a GUI app on Linux, for Linux
QML.Net seems to be the best of the bunch for this right now.
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UI Wrapper for commands?
It looks like there are actually qml bindings for mono but not sure how active they are developed...still probably the closest you get if you want to stuck with .net
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Writing UI touch screen applications on Raspberry/Linux with C#?
You might try QML.Net. That's a Qt library for C#, which (in theory) should play nice with LXDE in Raspbian. In theory. YMMV.
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QT and C#?
BLUF: Does anyone have some experience with qmlnet?
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GUI with C# on a Pi4
Instead, write your project as if you're targeting Linux. If you need a GUI, use QML.Net. It's a C# binding for QT. To access USB, try LibUsbDotNet.
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Migration from WinForms: Recommended Microsoft-supported destination?
Since you're specifically looking for a replacement for a desktop UI framework, I would look into QML.Net. It works across Windows and Linux (and even MacOS X) by using the Qt framework under the hood.
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GUI in C# while using Linux (.NET Core)
And there's Qml.Net if qml/qt is more what you want.
- Best cross-platform desktop UI framework?
ImGui.NET
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Using ImGui.NET with SDL2-CS?
Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
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c# native with a gui
In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
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Custom geometry gets rendered on top of Imgui
Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Strange ImGui issue possibly related to ImGui.PushID()
ImGui.NET 1.87.3 (using the example implementation)
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ImGui::ImageButton with a MonoGame Texture2D
If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
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Are there any low-level library options for creating desktop apps?
The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
- WinForms
- Free UI frameworks for NET .Core 6 Winforms?
- does anyone have an imgui cs renderer with a working text input?
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Veldrid - A low-level, portable graphics library for .NET.
QtSharp - Mono/.NET bindings for Qt
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Modern UI for WPF - MUI - Modern UI for WPF
Monogame.ImGui - An ImGui.NET wrapper for Monogame
ObjectListView - git clone of https://objectlistview.svn.sourceforge.net/svnroot/objectlistview/cs/trunk
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
AdonisUI - Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.