q3lite
darkplaces
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q3lite | darkplaces | |
---|---|---|
1 | 4 | |
88 | 244 | |
- | 6.6% | |
0.0 | 9.4 | |
over 2 years ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
q3lite
darkplaces
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Quake's lightning gun bug explained
It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].
[0]: https://icculus.org/twilight/darkplaces/index.html
[1]: https://github.com/DarkPlacesEngine/darkplaces
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What source ports are you using (Windows/Linux)?
darkplaces https://github.com/DarkPlacesEngine/darkplaces
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How to develop a game on the DarkPlaces engine?
Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
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Darkplaces on Linux. Textures are scaled strangely.
I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces
What are some alternatives?
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
ironwail - High-performance QuakeSpasm fork
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
vkQuake - Vulkan Quake port based on QuakeSpasm
ustreamer - µStreamer - Lightweight and fast MJPEG-HTTP streamer
ezquake-source - main ezQuake source code base
pistorm - 68k Hardware Emulator
tyrquake - Libretro port of Tyrquake (Quake 1 engine)
adxl345spi - ADXL345 three-axis accelerometer reader (SPI interface)
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.