pyromancer
RayWizard
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pyromancer | RayWizard | |
---|---|---|
1 | 2 | |
0 | 3 | |
- | - | |
4.3 | 0.0 | |
21 days ago | over 2 years ago | |
C++ | Python | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
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pyromancer
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Sharing Saturday #431
I've been messing around with the Pyromancer source code. I got it to run on modern systems and now I'm just fixing some last minute bugs I found with libtcod. I have access to 3 projects derived from Pyromancer's engine and I'm trying to learn more about how they work.
RayWizard
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Is there a dungeon crawler roguelike with a generating "mana" system like in Magic?
Raywizard - You create spells to order by combining different elements. You have a free hand to combine them as you see fit, and you need to experiment to figure out what effects you can get from different combinations.
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Difficulties nesting events in the new python tcod oop framework
I did have a project which supported auto-expore, but the code is as mostly as bad as the tutorial, maybe worse in some cases. The source for that is here, and the relevant code is spread over too many places. Should have been more procedural when writing these.
What are some alternatives?
Castle-Dracula - ASCII rougelike
ParticleOverdose - Stylish Slasher: Speed Run Edition, An RGB Action Platformer made with pygame-ce
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Cartoonisation-program - Image cartoonisation
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
notquiteparadise - Possibly, one day, a roguelike.
7drl-2019 - Game for the 7DRL 2019 challenge.
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.