pyromancer
Castle-Dracula
Our great sponsors
pyromancer | Castle-Dracula | |
---|---|---|
1 | 1 | |
0 | 1 | |
- | - | |
4.3 | 10.0 | |
21 days ago | over 1 year ago | |
C++ | TypeScript | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyromancer
-
Sharing Saturday #431
I've been messing around with the Pyromancer source code. I got it to run on modern systems and now I'm just fixing some last minute bugs I found with libtcod. I have access to 3 projects derived from Pyromancer's engine and I'm trying to learn more about how they work.
Castle-Dracula
-
Sharing Saturday #431
Castle Dracula | github
What are some alternatives?
RayWizard - A game submitted to the 2021 7DRL. You play as a wizard with magical abilities which can alter the terrain around you.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
7drl-2019 - Game for the 7DRL 2019 challenge.
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.