pyodide
gpuweb
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pyodide | gpuweb | |
---|---|---|
67 | 56 | |
11,397 | 4,580 | |
2.8% | 1.7% | |
9.7 | 9.1 | |
2 days ago | about 18 hours ago | |
Python | Bikeshed | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyodide
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Py2wasm – A Python to WASM Compiler
We implemented an in-browser Python editor/interpreter built on Pyodide over at Comet (our users are data scientists who need to build custom visualizations quite often, and the most familiar language for most of them is Python).
One of the issues you'll run into is that Pyodide only works by default with packages that have pure Python wheels available. The team has developed support for some libraries with C dependencies (like scikit-learn, I believe), but frameworks like PyTorch are particularly thorny (see this issue: https://github.com/pyodide/pyodide/issues/1625 )
We ended up rolling out a new version of our Python visualizations that runs off-browser, in order to support enough libraries/get the performance we need: https://www.comet.com/docs/v2/guides/comet-ui/experiment-man...
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Show HN: Open-source, browser-local data exploration using DuckDB-WASM and PRQL
Thank you! Yes, one of the items in the Roadmap is support for Pyodide (https://github.com/pyodide/pyodide) for running in-browser python on the results of each of the code blocks! This should allow most ML libs to be usable in-browser! This is pretty high-up on our priority list.
- Show HN: Marimo – open-source reactive Python notebook – running in WASM
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Why Are Tech Reporters Sleeping on the Biggest App Store Story?
If I understand correctly, WASM only makes sense for compiled languages, you can run the python interpreter in WASM of course[1], but that will be at a significant performance disadvantage to the native javascript interpreter, and it's also something that has to be loaded every time you load the website.
[1]: https://github.com/pyodide/pyodide
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Rewrite Sympy in rust
If you absolutely need something comparable to Sympy, then one option might be to figure out how to best call Sympy from Rust. e.g. - RustPython, although it seems like Sympy isn't supported yet - Pyodide, and figuring out how to run it outside of a web browser. Probably also not very easy. - PyPy, and having a pretty simple Python binary for every platform - ...
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IT department refuses to let me install Python and other programs/languages I need for my job.
For running programming languages other than JavaScript in the browser there is Emscripten and WebAssembly. There is v86, where a Linux build is compiled to WASM. Folks have written QuickJS into a Linux build compiled to WASM, Node.js into the Linux buildroot https://github.com/cemalgnlts/now, so Python or CPython can be written to the image and loaded into the browser as WASM as well https://github.com/pyodide/pyodide.
- Python CLI Live Demo?
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Graphs in Python web app
There's a Python runtime that runs on WebAssembly (https://github.com/pyodide/pyodide). I have no idea what it's like, I've never used it.
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Sunday Daily Thread: What's everyone working on this week?
Still in a quest to provide some tooling to quickly compose documentation websites: https://github.com/synw/docdundee . As I have tons of libs to document and was tired of managing restructured language for readthedocs I started with this, and now it has executable Python examples in the frontend via a Pyodide wrapper composable: usePython
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Introducing scikit-learn-ts: A powerful machine learning library for TS, auto-generated and powered by Python's #1 ML library
This project's brand new and a lil hacky, but I've already reached out to the scikit-learn team, and they recommended that I experiment with using Pyodide as an alternative backend for the Python bridge.
gpuweb
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
What are some alternatives?
brython - Brython (Browser Python) is an implementation of Python 3 running in the browser
wgsl.vim - WGSL syntax highlight for vim
pyscript - Try PyScript: https://pyscript.com Examples: https://tinyurl.com/pyscript-examples Community: https://discord.gg/HxvBtukrg2
noclip.website - A digital museum of video game levels
RustPython - A Python Interpreter written in Rust
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
streamlit - Streamlit — A faster way to build and share data apps.
wgpu-rs - Rust bindings to wgpu native library
Transcrypt - Python 3.9 to JavaScript compiler - Lean, fast, open! -
WASI - WebAssembly System Interface
PyWebIO - Write interactive web app in script way.
naga - Universal shader translation in Rust