pymunk
PyBox
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pymunk
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Phyterminal: The Physics Renderer for Terminal, written in Python
Phyterminal is a 2D-physics renderer for terminal, which uses Pymunk as its physics engine. Currently work in progress, but could be used in Windows, MacOS and Linux.
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Unity Tutors (Ideally UK Based)
If your asking how he can learn about physics engine themselves and how they work, I think that a good starting point would be to program a naïve one. In Python it is relatively easy to draw simple shapes on screen (pyglet for instance) and to move them around. Then he could add his own physics logic to simulate the dynamics of his world. That is what pymunk (source) does.
PyBox
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A gravity simulation from the physics engine that I'm writing, and using Pygame for rendering
All the code is on GitHub if you wanna check it out https://github.com/neamisis/PyBox
What are some alternatives?
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
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pygameweb - 🎮🕸️ pygame.org website. Python, PostgreSQL, Flask, sqlalchemy, JS.
pygame-2D-walk - A toy project for trying out pygame. A player-controlled character moving on a procedually-generated 2D map.
pygame-menu - A menu for pygame (pygame-ce also supported!). Simple, and easy to use
pygame-text-input - a small module that enables you to input text with your keyboard using pygame
PyCollision - Quickly makes hitboxes given an image, useful for collision detection. view demo images: https://github.com/PaulleDemon/PyCollision/blob/main/DemoImages.md
Fegaria-Remastered - Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
parallel-ssh - Asynchronous parallel SSH client library.
nqp2 - An exploration of a fantasy world, to autobattle your way to ruling the demesne.