pygments
Quake-2
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pygments | Quake-2 | |
---|---|---|
2 | 12 | |
1,702 | 2,673 | |
2.5% | 1.8% | |
9.4 | 0.0 | |
9 days ago | 5 months ago | |
Python | C | |
BSD 2-clause "Simplified" License | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygments
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Ask HN: What piece of code/codebase blew your mind when you saw it?
Its been a while since I worked with this lib but I always thought Pygments was pretty.
https://github.com/pygments/pygments
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Neovim plugin for LilyPond code in LaTex
Updated syntax file using the last Pygments syntax highlighter for LilyPond
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
protoactor-dotnet - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
Quake-III-Arena - Quake III Arena GPL Source Release
learnhaskell - Learn Haskell
DOOM-3-BFG - Doom 3 BFG Edition
scheme - An R7RS Scheme implemented in WebAssembly
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
DOOM - DOOM Open Source Release
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
permafrost-engine - An OpenGL RTS game engine written in C
Quake - Quake GPL Source Release
DOOM-3 - Doom 3 GPL source release