pygfx | wgpu-mm | |
---|---|---|
3 | 1 | |
357 | 42 | |
2.6% | - | |
8.8 | 8.7 | |
3 days ago | about 2 months ago | |
Python | WGSL | |
BSD 2-clause "Simplified" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygfx
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Emerging Rust GUI libraries in a WASM world
https://github.com/kushalkolar/fastplotlib
Alternatively, try pygfx for ThreeJS graphics in Python leveraging wgpu. It works great in Notebooks through notebook-rfb. https://github.com/pygfx/pygfx
If you're adventurous, figure out how to make pygfx work with webgpu via wasm
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Chrome Ships WebGPU
FYI you can already use webgpu directly in python, see https://github.com/pygfx/wgpu-py for webgpu wrappers and https://github.com/pygfx/pygfx for a more high level graphics library
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Extending Python with Rust
Rather than using matplotlib, you could try either pygfx (https://github.com/pygfx/pygfx) or fastplotlib (https://github.com/kushalkolar/fastplotlib) to make higher performance graphics using Python.
However, it won't solve your problem of Python not being fast enough doing the calculations.
wgpu-mm
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Chrome Ships WebGPU
This is very exciting! (I had suspected it would slip to 114)
WebGPU implementations are still pretty immature, but certainly enough to get started with. I've been implementing a Rust + WebGPU ML runtime for the past few months and have enjoyed writing WGSL.
I recently got a 250M parameter LLM running in the browser without much optimisation and it performs pretty well! (https://twitter.com/fleetwood___/status/1638469392794091520)
That said, matmuls are still pretty handicapped in the browser (especially considering the bounds checking enforced in the browser). From my benchmarking I've struggled to hit 50% of theoretical FLOPS, which is cut down to 30% when the bounds checking comes in. (Benchmarks here: https://github.com/FL33TW00D/wgpu-mm)
I look forward to accessing shader cores as they mentioned in the post.
What are some alternatives?
SHA256-WebGPU - Implementation of sha256 in WGSL
numexpr - Fast numerical array expression evaluator for Python, NumPy, Pandas, PyTables and more
stablehlo - Backward compatible ML compute opset inspired by HLO/MHLO
graphics_wgpu
wgpu-py - Next generation GPU API for Python
vswhere - Locate Visual Studio 2017 and newer installations
tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.
fastplotlib - Next-gen fast plotting library running on WGPU using the pygfx rendering engine
webgpu-blas - Fast matrix-matrix multiplication on web browser using WebGPU
three.py - Python 3D library based on three.js and Modern OpenGL
web-stable-diffusion - Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.