pygfx
assemblyscript
pygfx | assemblyscript | |
---|---|---|
3 | 30 | |
357 | 16,443 | |
2.6% | 0.4% | |
8.8 | 7.7 | |
3 days ago | 22 days ago | |
Python | WebAssembly | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygfx
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Emerging Rust GUI libraries in a WASM world
https://github.com/kushalkolar/fastplotlib
Alternatively, try pygfx for ThreeJS graphics in Python leveraging wgpu. It works great in Notebooks through notebook-rfb. https://github.com/pygfx/pygfx
If you're adventurous, figure out how to make pygfx work with webgpu via wasm
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Chrome Ships WebGPU
FYI you can already use webgpu directly in python, see https://github.com/pygfx/wgpu-py for webgpu wrappers and https://github.com/pygfx/pygfx for a more high level graphics library
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Extending Python with Rust
Rather than using matplotlib, you could try either pygfx (https://github.com/pygfx/pygfx) or fastplotlib (https://github.com/kushalkolar/fastplotlib) to make higher performance graphics using Python.
However, it won't solve your problem of Python not being fast enough doing the calculations.
assemblyscript
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Borgo is a statically typed language that compiles to Go
I like your take but JavaScript was literally the assembly language of the web until WASM came along. There was no other language that TypeScript could compile to.
This train of thought lead me to discover AssemblyScript! https://www.assemblyscript.org/
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Let's Write a Malloc
Incidentally, it’s also what AssemblyScript uses: https://github.com/AssemblyScript/assemblyscript/blob/main/s...
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Gentle Introduction To Typescript Compiler API
Use it as a Front-End for other low-level languages.
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TypeScript Is Surprisingly OK for Compilers
> MHO typescript could just cut loose from its javascript compatibility. Why not compile it to wasm instead of transpiling it to javascript?
Check out AssemblyScript which is exactly that:
https://www.assemblyscript.org/
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Do you think typescript will ever have native support on brosers? Or we will have only the JS type annotations?
If you're curious, check out AssemblyScript, that might describe better what needs to be cut from TypeScript to make it possible to be compiled to WASM.
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Ezno's checker (a Javascript type checker and compiler written in Rust) is now open source
This is kinda the idea behind AssemblyScript, but IIRC it's more of a low-level typescript-ish syntax for WebAssembly.
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Is there a TypeScript to native compiler available?
https://www.assemblyscript.org/ maybe, but I'm not sure exactly what you need.
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Emerging Rust GUI libraries in a WASM world
Exactly, WASM was designed to be very very lightweight... you can put a lot of logic into a very small amount of WASM, but you need a good compiler to do that, or write WASM by hand to really feel the benefit. If you just compile Go to WASM, with its GC, runtime and stdlib included in the binary, yeah it's going to be pretty heavy... Rust doesn't have a runtime but as you said, for some reason, produces relatively large binaries (not the case only in WASM by the way). Probably, the best ways to create small WASM binaries is to compile from C or from a WASM-native language like AssemblySCript (https://www.assemblyscript.org).
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Dan Abramov responds to React critics
Well we have all the new ECMA standards that will be introduced in 5 years now. It's looking more like Java actually. its accessor and typing patterns match it the most. TypeScript has had quite the profound influence over future ECMA design. There is a not so well known project called AssemblyScript which I think has a promising future. Since future ecma standards closely resembles it and TypeScripts popularity has exploded I have a feeling it may become a real standard as well.
- AssemblyScript – TypeScript-like language for WebAssembly
What are some alternatives?
SHA256-WebGPU - Implementation of sha256 in WGSL
rust-ffmpeg-wasi - ffmpeg 7 libraries precompiled for WebAsembly/WASI, as a Rust crate.
numexpr - Fast numerical array expression evaluator for Python, NumPy, Pandas, PyTables and more
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
graphics_wgpu
interface-types
vswhere - Locate Visual Studio 2017 and newer installations
reference-types - Proposal for adding basic reference types (anyref)
fastplotlib - Next-gen fast plotting library running on WGPU using the pygfx rendering engine
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
three.py - Python 3D library based on three.js and Modern OpenGL
rust - Empowering everyone to build reliable and efficient software.