pvsneslib
vigil
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pvsneslib
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
vigil
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The Server Chose Violence
Reminds me of Vigil. https://github.com/munificent/vigil
- Vigil, the eternal morally vigilant programming language
- test && commit || revert (2018)
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What is the correct way to implement a programming language?
Should it be a variation on another programming language, so something that just looks through another language's code and modifies it a little bit like this: https://github.com/munificent/vigil/ or should it have a fully fleshed out parser, lexer, interpreter/compiler etc.?
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Would you do it?
I code in Vigil. If some part of the code throws an unhandled exception it gets automatically deleted. Bug free app in few invocations!
- Brainf*ck
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A new way to program in python :D
This reminds me of Vigil, a very odd language derived from python that deletes your code if you break your promises.
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a wildest dreams
Easy, just program in Vigil
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It seems like I'm forced to make this choice at least once a day
Sounds kind of like vigil, where things that are wrong are duly punished
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What is your favourite programming language? (other than Scala)
Vigil, but for moral rather than practical reasons.
What are some alternatives?
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
Jinx - Embeddable scripting language for real-time applications
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
hello-world.rs - 🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀
tinycc - Unofficial mirror of mob development branch
BS - Implementation of the BS language as created by Mark Rendle at BuildStuff.lt 2014. Refer to this repo for information and canonical list of language features
keystance - An open-source text-editor / enhanced version of kilo
funl - FunL programming language
vcs-game-maker - Create Atari 2600 programs with no coding knowledge.
virgil - A fast and lightweight native programming language
libSFX - Super Nintendo (SNES) development framework
Enterprise - 🦄 The Enterprise™ programming language