puerts VS Universal-Volumetric

Compare puerts vs Universal-Volumetric and see what are their differences.

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript. (by Tencent)

Universal-Volumetric

A free, fast, cross-platform volumetric codec for everyone. (by EtherealEngine)
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puerts Universal-Volumetric
1 1
4,644 109
1.5% 0.9%
9.6 7.7
7 days ago 5 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

puerts

Posts with mentions or reviews of puerts. We have used some of these posts to build our list of alternatives and similar projects.

Universal-Volumetric

Posts with mentions or reviews of Universal-Volumetric. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing puerts and Universal-Volumetric you can also consider the following projects:

pdjs - JavaScript External for Pure Data based on V8

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

v8js - V8 Javascript Engine for PHP — This PHP extension embeds the Google V8 Javascript Engine

UABE - Asset Bundle Extractor

electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS [Moved to: https://github.com/electron/electron]

MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

JSinfinity - let's compete nodejs (do all with javascript)

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

FlatBuffers - FlatBuffers: Memory Efficient Serialization Library

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

MetaAdvancedFeatures - Few demos with advanced meta features such as scene understanding and shared anchors

Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS