psychic-blade
godot_open_star_fighter
psychic-blade | godot_open_star_fighter | |
---|---|---|
3 | 1 | |
4 | 26 | |
- | - | |
0.0 | 4.8 | |
11 months ago | about 1 year ago | |
GDScript | GDScript | |
GNU General Public License v3.0 only | MIT License |
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psychic-blade
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i just finished my first open-source solo dev game
I just finished my first solo-dev game! It's really just more of a demo of a game but I'm really proud of it and am looking forward to making more. I would love to get some feedback if any of y'all wanna play it and lmk what you think. You can play it here: https://izook.itch.io/psychic-blade
It's also open source incase any of y'all wanna see how I implemented this non-sense: https://github.com/Izook/psychic-blade
godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
What are some alternatives?
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