psychic-blade VS godot_open_star_fighter

Compare psychic-blade vs godot_open_star_fighter and see what are their differences.

psychic-blade

Psychic Blade is a top down dungeon crawler demo where you play a psychic adventurer who rotates a blade around their body to slay enemies and solve puzzles they encounter in their journey. (by Izook)
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psychic-blade godot_open_star_fighter
3 1
4 26
- -
0.0 4.8
11 months ago about 1 year ago
GDScript GDScript
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

psychic-blade

Posts with mentions or reviews of psychic-blade. We have used some of these posts to build our list of alternatives and similar projects.
  • i just finished my first open-source solo dev game
    1 project | /r/madeWithGodot | 24 Apr 2021
    1 project | /r/playmygame | 24 Apr 2021
    I just finished my first solo-dev game! It's really just more of a demo of a game but I'm really proud of it and am looking forward to making more. I would love to get some feedback if any of y'all wanna play it and lmk what you think. You can play it here: https://izook.itch.io/psychic-blade
    1 project | /r/godot | 24 Apr 2021
    It's also open source incase any of y'all wanna see how I implemented this non-sense: https://github.com/Izook/psychic-blade

godot_open_star_fighter

Posts with mentions or reviews of godot_open_star_fighter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Help with scene transitions and best practices
    2 projects | /r/godot | 31 May 2023
    I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.

What are some alternatives?

When comparing psychic-blade and godot_open_star_fighter you can also consider the following projects:

GodotVehicleExample - Simple Godot Vehicle Example

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world

godot_project_starter - Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!

godot-open-rts - Open Source RTS game made in Godot 4

turbofat - Block-dropping puzzle game

sankari - A open source 2D platformer being made in Godot 4 beta C#

script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.

Godot_Public_Examples

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