psx_retroshader
Shader that "emulates" the rendering style of ps1 (by dsoft20)
com.hauntedpsx.render-pipelines.psx
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware. (by pastasfuture)
psx_retroshader | com.hauntedpsx.render-pipelines.psx | |
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14 | 15 | |
1,102 | 360 | |
- | - | |
0.0 | 5.2 | |
about 2 years ago | about 2 months ago | |
GLSL | C# | |
MIT License | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
psx_retroshader
Posts with mentions or reviews of psx_retroshader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-28.
- I added a Pump Shotgun to my PS1-Style FPS game! What do you think?
- How to give my game a retro feel like Signalis
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Messing around with this very WIP lighting with lower poly meshes and pixel textures to get a PS1-ish look. I'm not quite there yet; got any insights or advice to push it to the next level?
For Unity you can use - https://github.com/dsoft20/psx_retroshader
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Some animation and pathing tests in my PS1-style game
It's a PSX shader I found. There's actually three that I know of (1, 2, 3), but I only used the first because it seemed simplest to get running. I'll probably mess with the others down the line, too.
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I'm having an issue with my PSX style shader.
A link to the shader itself
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Finally managed to snuff out every single issue I could find with my PSX shader! (list of features/credits in comments)
psx_retroshader
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PS1 Combine Ordinal
There is a PSX shader made by José Guerreiro in 2015. Not saying that's what this is but the results with it come pretty close. It was used in version 103B of Ultrakill. it can be found here: https://github.com/dsoft20/psx_retroshader
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3D movement + retroshader
// https://github.com/dsoft20/psx_retroshader/blob/master/Assets/Shaders/psx-vertexlit.shader const vec2 base_snap_res = vec2(160.0, 120.0); vec4 get_snapped_pos(vec4 base_pos) { vec4 snapped_pos = base_pos; snapped_pos.xyz = base_pos.xyz / base_pos.w; // convert to normalised device coordinates (NDC) vec2 snap_res = floor(base_snap_res * precision_multiplier); // increase "snappy-ness" snapped_pos.x = floor(snap_res.x * snapped_pos.x) / snap_res.x; // snap the base_pos to the lower-vertex_resolution grid snapped_pos.y = floor(snap_res.y * snapped_pos.y) / snap_res.y; snapped_pos.xyz *= base_pos.w; // convert back to projection-space return snapped_pos; }
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I have some questions relating specifically to Unity shaders and in-game mesh rendering.
However, a big part of the art inspiration for this project is PS1 style graphics. Because of that, I would really like to use this PS1 style shader for Unity.
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Petscop full version development
I don't know if I should add this shader to make the textures look like the ones on PS1 even though petscop clearly doesn't look like this: https://github.com/dsoft20/psx_retroshader
com.hauntedpsx.render-pipelines.psx
Posts with mentions or reviews of com.hauntedpsx.render-pipelines.psx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-28.
- How to give my game a retro feel like Signalis
-
Playing around with infinite, procedurally generated cities
Visually? Keep in mind the PS1's graphical restrictions. While I rolled my own, there are various solutions for achieving the look in whatever engine you're using (HPSXRP is a great one for Unity. Unreal and Godot also have some good ones out there). Study PS1-era models/textures and practice (Obviously, this sub is a great resource).
- Teaser for a project
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How can i Achieve this type of looks for my game?
If you want to know how to emulate PSX effects, use the render pipeline here: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx or check out this asset here: https://assetstore.unity.com/packages/vfx/shaders/psxeffects-132368 (if you are not using URP or HDRP)
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How to get started with Dithering?
I personally use HPSXRP which is free from Github here: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx This is an entire render pipeline intended to emulate PS1 graphics, but its highly customizable so you can pick and choose what parts you’d like (for example I prefer not to use affine warping nor do I use the CRT overlay).
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Is HPSXRP still active?
A render pipeline for creating PSX-style games in Unity.
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I'm making a game inspired by Metal Gear Solid 1. More than just the gameplay and art style, I'm going for the whole feel of the original MGS trilogy, including a conspiracy-fueled story. I wanted to make an original adventure game for those yearning for another game in the style of MGS1-3
Thanks! I'm making it in Unity. I started working on this game a long time ago so I'm just using an old postprocess shader called Flashback '94 (https://github.com/BurningNorth/Flashback94). There are now many more shaders out there with many more effects that people can use to evoke the retro PS1 look. The haunted PS1 render pipeline (HPSXRP) (https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx) is commonly used by people making horror games with a PS1 style. I would have probably tried it out myself except I'm making the game on an older version of Unity and it would have required reworking all of the game's rendering and lighting.
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Worked on some level design for my PSX horror game that takes place in a parking garage
https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx in case you're wondering.
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Got around to working on the map for my PSX horror game that takes place in a parking garage
Unity. Currently using the HPSXRP pipeline. It handles all of the PSX shader stuff. Here’s a link if you’re interested https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx
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More footage from my PS1 themed sci-fi game. Cause everyone needs a restroom.
Yes, I'm using mixed lights in Unity. For the light textures themselves i just use an unlit texture material and then i place appropriate colored mixed lights to light the scene. I actually use the lighting system provided with the PS1 shader i'm using. It has per vertex and per pixel lighting. For this i'm using the HPSXRP shader. You can find it on github : https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/releases
What are some alternatives?
When comparing psx_retroshader and com.hauntedpsx.render-pipelines.psx you can also consider the following projects:
PSXifyBlender2.8 - Give a PS1 appearance for your Blender 2.8+ renders !
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
PSX-Dither-Shader - PSX-style dither shader for Unity
UnrealRetroShaders - Retro PS1 Post Processing for Unreal Engine 4.