Playing around with infinite, procedurally generated cities

This page summarizes the projects mentioned and recommended in the original post on /r/ps1graphics

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
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  • com.hauntedpsx.render-pipelines.psx

    A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

  • Visually? Keep in mind the PS1's graphical restrictions. While I rolled my own, there are various solutions for achieving the look in whatever engine you're using (HPSXRP is a great one for Unity. Unreal and Godot also have some good ones out there). Study PS1-era models/textures and practice (Obviously, this sub is a great resource).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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