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Com.hauntedpsx.render-pipelines.psx Alternatives
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Hence, a higher number means a better com.hauntedpsx.render-pipelines.psx alternative or higher similarity.
com.hauntedpsx.render-pipelines.psx reviews and mentions
Posts with mentions or reviews of com.hauntedpsx.render-pipelines.psx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-28.
- How to give my game a retro feel like Signalis
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Playing around with infinite, procedurally generated cities
Visually? Keep in mind the PS1's graphical restrictions. While I rolled my own, there are various solutions for achieving the look in whatever engine you're using (HPSXRP is a great one for Unity. Unreal and Godot also have some good ones out there). Study PS1-era models/textures and practice (Obviously, this sub is a great resource).
- Teaser for a project
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How can i Achieve this type of looks for my game?
If you want to know how to emulate PSX effects, use the render pipeline here: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx or check out this asset here: https://assetstore.unity.com/packages/vfx/shaders/psxeffects-132368 (if you are not using URP or HDRP)
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How to get started with Dithering?
I personally use HPSXRP which is free from Github here: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx This is an entire render pipeline intended to emulate PS1 graphics, but its highly customizable so you can pick and choose what parts you’d like (for example I prefer not to use affine warping nor do I use the CRT overlay).
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Is HPSXRP still active?
A render pipeline for creating PSX-style games in Unity.
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I'm making a game inspired by Metal Gear Solid 1. More than just the gameplay and art style, I'm going for the whole feel of the original MGS trilogy, including a conspiracy-fueled story. I wanted to make an original adventure game for those yearning for another game in the style of MGS1-3
Thanks! I'm making it in Unity. I started working on this game a long time ago so I'm just using an old postprocess shader called Flashback '94 (https://github.com/BurningNorth/Flashback94). There are now many more shaders out there with many more effects that people can use to evoke the retro PS1 look. The haunted PS1 render pipeline (HPSXRP) (https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx) is commonly used by people making horror games with a PS1 style. I would have probably tried it out myself except I'm making the game on an older version of Unity and it would have required reworking all of the game's rendering and lighting.
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Worked on some level design for my PSX horror game that takes place in a parking garage
https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx in case you're wondering.
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Got around to working on the map for my PSX horror game that takes place in a parking garage
Unity. Currently using the HPSXRP pipeline. It handles all of the PSX shader stuff. Here’s a link if you’re interested https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx
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More footage from my PS1 themed sci-fi game. Cause everyone needs a restroom.
Yes, I'm using mixed lights in Unity. For the light textures themselves i just use an unlit texture material and then i place appropriate colored mixed lights to light the scene. I actually use the lighting system provided with the PS1 shader i'm using. It has per vertex and per pixel lighting. For this i'm using the HPSXRP shader. You can find it on github : https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/releases
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Stats
Basic com.hauntedpsx.render-pipelines.psx repo stats
15
360
5.2
about 2 months ago
pastasfuture/com.hauntedpsx.render-pipelines.psx is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of com.hauntedpsx.render-pipelines.psx is C#.
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