Pry
Quake-III-Arena
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Pry | Quake-III-Arena | |
---|---|---|
35 | 37 | |
6,718 | 6,818 | |
0.4% | 1.8% | |
7.2 | 0.0 | |
5 days ago | over 1 year ago | |
Ruby | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pry
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Ruby 3.3
that's surprising considering `pry`[1] is such an amazing debugger IMO.
[1] https://github.com/pry/pry
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Enhancing development with REPLs - A practical guide
All of my recent tutorials and projects were primarily managed using the default Ruby REPL, irb, and I must say it's been nothing short of amazing. However, what ultimately prompted me to switch to Pry was its offering of better defaults. But what exactly does that mean? Let me demonstrate:
- Free/low cost IDE recommendations please. :)
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Debugging Help
For older versions: Pry Gem
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Anyone else working through Michael Hartl's Learn Enough RoR Series that might be able to help me with a failing unit test?
To do that, I would install `pry` into your rails project and then use it look around right before your test fails.https://github.com/pry/pry
- I made a tool to help cleanly copy & paste code from irb/pry sessions
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shell-maker: Make your own shell in 15 lines of elisp (batteries included)
This means I can be editing a shell script and easily inject arbitrary regions into a shell buffer for immediate testing (point never leaves the window where I am editing, and I can view the shell output in an adjacent window). This is similar to what Robe does with Pry within an inferior Ruby process using comint.
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Building GitHub with Ruby on Rails
https://pry.github.io/ - also a lot of features from Pry have made it into the default IRB these days, but I still use pry. I don't know the equivalent commands in IRB.
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Is parallel threading never going to be a thing?
For debugging, while not multi-threaded, to my knowledge, is the pry gem for debugging. There are a few different flavors, for instance, my favorite is pry-byebug.
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Top 5 Ruby on Rails Gems
Github Link : https://github.com/pry/pry
Quake-III-Arena
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When online gaming, how is the information synced across devices?
Quake III Arena
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Get in nerd, we're going fragging (1999)
If you know C, you can check this out by comparing the different player movement code of Quake 3 and Quake 1.
- Free as in freedom
- about that copypasta about the super intelligent Bots
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LLaMA: A foundational, 65B-parameter large language model
You mean this code?
https://archive.softwareheritage.org/browse/content/sha1_git...
Do you see that notice at the top of the file? It says:
==
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
- Fast midpoint between two integers without overflow
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Hello! I'm trying to run Quake 3 on Steam Deck and certain maps won't load for skirmishes. I receive this error instead. This happens with both recommended Proton versions from ProtonDB (5.13-6 and 3.16-9). Any help would be greatly appreciated. Thanks!
The error messages comes from this file in the source code. It looks like the client is trying to parse entities from the server but the readcount is greater than the cursize in the messages. I am not an expert but I believe there could be a mismatch between the versions of your client and the servers you are trying to connect to.
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Everything I wish I knew when learning C
After learning C, one of the first projects I came into contact with, was the ID Tech 3 game engine [1]
On the one hand, it taught me how professional C programmers structure their code (extra functions to remove platform differences, specific code which is being shared between server and client to allow smooth predictions) and how incredible fast computers can be (thousands of operations within milliseconds), but it also showed me, how the same code can result in different executions due to compiler differences (tests pass, production crashes) and how important good debugging tools are (e.g. backtraces).
To this day I am very grateful for the experience and that ID decided to release the code as open source.
[1] https://github.com/id-Software/Quake-III-Arena
- Software to match source code to disassembled binary?
What are some alternatives?
Byebug - Debugging in Ruby 2
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Hirb - A mini view framework for console/irb that's easy to use, even while under its influence. Console goodies include a no-wrap table, auto-pager, tree and menu.
Quake-2 - Quake 2 GPL Source Release
irbtools - Improvements for Ruby's IRB console 💎︎
Jedi-Academy - Star Wars Jedi Knight: Jedi Academy
debug - Debugging functionality for Ruby
halflife - Half-Life 1 engine based games
pry-remote - Connect to Pry remotely
language-ext - C# functional language extensions - a base class library for functional programming
Amazing Print - Pretty print your Ruby objects with style -- in full color and with proper indentation
UnrealEngine