proxy-wasm-cpp-sdk
LuaJIT
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proxy-wasm-cpp-sdk | LuaJIT | |
---|---|---|
2 | 39 | |
136 | 4,396 | |
-0.7% | 2.4% | |
1.8 | 8.9 | |
7 months ago | 6 days ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
proxy-wasm-cpp-sdk
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Unlocking Istio's Versatility: A Guide to WASM Plugins in Kubernetes
C++ SDK
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Apache APISIX loves Rust! (and me too)
Let me first say that the available documentation is pretty sparse. For example, proxy-wasm's is limited to the methods' signature (think JavaDocs). Rust SDK is sample-based. However, one can get some information from the C++ SDK.
LuaJIT
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On the impossibility of composing finalizers and FFI
Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:
local ffi = require"ffi"
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
https://github.com/LuaJIT/LuaJIT/commits/v2.1/
- LuaJIT 3.0 Issue Tracker
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LuaJIT Uses Rolling Releases
I think https://github.com/LuaJIT/LuaJIT/commit/6a2163a6b45d6d251599... improved things a bit, notably making automatic tarballs work again.
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How to clear a table without wasting memory?
There is nothing on luajit.org, so I assume that 2.0 doesn't have the extensions added (think the site is still on 2.0). However I found some proof in the mirrored git repo, that they do exist and also my luajit interpreter (2.1.0-beta3) shows them as builtins.
- Clone Mike Pall
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Any embeddable language compatible with C (like Lua) but compiled?
If you don't like that - look towards JIT-compilers. Lua has one
What are some alternatives?
proxy-wasm-zig-sdk - WebAssembly for Proxies (Zig SDK)
lua-languages - Languages that compile to Lua
spec - WebAssembly for Proxies (ABI specification)
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
envoy - Cloud-native high-performance edge/middle/service proxy
moonjit - Just-In-Time Compiler for the Lua Programming language. Fork of LuaJIT to continue development. This project does not have an active maintainer, see https://twitter.com/siddhesh_p/status/1308594269502885889?s=20 for more detail.
proxy-runtime
luajit2 - OpenResty's Branch of LuaJIT 2
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
proxy-wasm-rust-sdk - WebAssembly for Proxies (Rust SDK)
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers