LuaJIT
luajit2
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LuaJIT | luajit2 | |
---|---|---|
39 | 9 | |
4,379 | 1,157 | |
2.1% | 3.2% | |
9.0 | 9.1 | |
about 1 month ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LuaJIT
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On the impossibility of composing finalizers and FFI
Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:
local ffi = require"ffi"
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
https://github.com/LuaJIT/LuaJIT/commits/v2.1/
- LuaJIT 3.0 Issue Tracker
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LuaJIT Uses Rolling Releases
I think https://github.com/LuaJIT/LuaJIT/commit/6a2163a6b45d6d251599... improved things a bit, notably making automatic tarballs work again.
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How to clear a table without wasting memory?
There is nothing on luajit.org, so I assume that 2.0 doesn't have the extensions added (think the site is still on 2.0). However I found some proof in the mirrored git repo, that they do exist and also my luajit interpreter (2.1.0-beta3) shows them as builtins.
- Clone Mike Pall
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Any embeddable language compatible with C (like Lua) but compiled?
If you don't like that - look towards JIT-compilers. Lua has one
luajit2
- LuaJIT
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Luajit is almost stop development, what will be neovim’s future?
And Neovim is using OpenResty's branch of Luajit
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Fengari – Lua for the Browser
Yea, LuaJIT can get near C speeds, as far as I'm aware. You can read more here: https://luajit.org/luajit.html
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Could someone clarify Raylib for me?
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
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What's the state of LuaJIT these days?
openresty's LuaJIT2 has, and makes, regular releases (the last one was less than a month ago), and closely tracks development, including the extensions beyond Lua 5.1.
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Open letter to core vim developers and vim community
There is also the openresty fork of luajit which Neovim can be built with and provides their own releases.
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What is the benefit of writing plugins in Lua rather than any other language?
luajit.org said
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Where to start on making a game engine
Remember, bad C++ code will certainly be slower than good code written in an interpreted language! That being said, Lua is very fast, one of the fastest scripting languages. See this thread, which talks about LuaJit.
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Why LuaJIT's interpreter is written in assembly
https://github.com/openresty/luajit2
It has a few extras but they agree with the original luajit authors opinion that not every 5.2 feature can be made in jit.
What are some alternatives?
lua-languages - Languages that compile to Lua
pallene - Pallene Compiler
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
asm-dom - A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
moonjit - Just-In-Time Compiler for the Lua Programming language. Fork of LuaJIT to continue development. This project does not have an active maintainer, see https://twitter.com/siddhesh_p/status/1308594269502885889?s=20 for more detail.
pynvim - Python client and plugin host for Nvim
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
benchmarks - Some benchmarks of different languages
terra - Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
cobweb - COBOL to WebAssembly compiler