protondb-evalute
dxvk-native
protondb-evalute | dxvk-native | |
---|---|---|
7 | 23 | |
- | 383 | |
- | - | |
- | 3.0 | |
- | over 1 year ago | |
C++ | ||
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
protondb-evalute
-
Asus ROG Ally review: it’s time to stop pretending Windows is the answer
Here are some numbers I've extracted from ProtonDB:
-
Visible impact by the Steam Deck in ProtonDB data
About a year ago I've written a custom set of scripts to parse the public data from ProtonDB locally generating visual graphs to see how relative progress is moving. Today I updated the graphs again which I didn't since February and the launch of the Steam Deck made quite an impact in the ratings.
-
Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
Here is the source for the numbers: https://gitlab.com/TheJackiMonster/protondb-evalute (I wrote a little Python script some time ago. ^^)
-
More than 400 Titles Ready (Verified and Playable) for the Steam Deck
From statistics we can actually expect to have similar compatibility across all the Linux distributions. ProtonDB states that from all reported/tested games, about 66% is recommended by at least one to be playable. The amount of playable and verified games (the sum of both) by Valve is also about 66% of their tested games. When you rank all reports on ProtonDB with a sensible metric, you will also get about 66% reported as playable (I have actually written a Python script to do just that).
-
ProtonDB scraper extension for steam
You can check it out here: https://gitlab.com/TheJackiMonster/protondb-evalute
-
Proton Has Enabled 7000 Windows Games on Linux
The number is definitely accurate. I have written a script in the past to evaluate the protondb-data which is publicly available at Github. The script will categorize newer reports into the old categories and provides an overall category from the most given one by all reports to a specific game.
-
Linux Gaming Predictions for 2021, with 11 guests including Chris Were, HexDSL, Corben Dallas, and more!
Wine/Proton will definitely improve. We are currently at about 62% (I checked via this tool) compatibility overall. So guessing it will increase to about 70% (even without working anti-cheat) is a good estimate.
dxvk-native
-
Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
-
Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
-
Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
-
DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
-
Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
-
OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
-
Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
-
which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
What are some alternatives?
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
ProtonDB-for-Steam - Shows ratings from protondb.com on Steam
steam-runtime - A runtime environment for Steam applications
Proton - Compatibility tool for Steam Play based on Wine and additional components
d8vk - Direct3D 8 to Vulkan translation for DXVK!
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
ProtonDB-for-Steam - Shows ratings from protondb.com on Steam
OpenBSD-Games-Database - Database of games that run on OpenBSD