protobuf-go
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protobuf-go | Signup | |
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6 | 102 | |
2,713 | 3,114 | |
1.9% | 1.3% | |
8.8 | 2.5 | |
1 day ago | 3 months ago | |
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BSD 3-clause "New" or "Revised" License | - |
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protobuf-go
- Fivefold Slower Compared to Go? Optimizing Rust's Protobuf Decoding Performance
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Developing games on and for Mac and Linux
Protocol Buffers: https://developers.google.com/protocol-buffers
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Adding Codable conformance to Union with Metaprogramming
ProtocolBuffers’ OneOf message addresses the case of having a message with many fields where at most one field will be set at the same time.
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Logcat is awful. What would you improve?
That's definitely the bigger thing. I think something like Protocol Buffers (Protobuf) is what you're looking for there. Output the data and consume it by something that can handle the analysis.
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Bitcoin is the "narrow waist" of internet-based value
These protocols prevent an O(N x M) explosion of code that have to solve for many cases. For example, since JSON is an almost ubiquitous format for wire transfer (although other things do exist like protobufs), if I had N data formats that I want to serialize, I only need to write N serializers/deserializers (SerDes). If there was no such narrow waist and there were M alternatives to JSON in wide usage, I would have to write N x M SerDes for wire encoding my data.
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A new ProtoBuf generator for Go
So, I thought this at one point, too. But it turns out that methods is a type alias to an unnamed type, so there's no package level privacy issues: https://github.com/protocolbuffers/protobuf-go/blob/v1.26.0/...
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How to get into open source contribution?
Also, don't be like this person
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Traphouse Druglord, Our Game's Journey, Challenges, and Ending
Unity, the platform that powered our game, recently implemented policy changes and they seem to have an ethical stance that doesn't sit well with us. We will not use Unity in the future unless we need to update the most recent version, which, mostly is untested. As of now. We're uncertain about whether we'll explore alternative engines such as Godot or Unreal. The absence of recent development activities coupled with the prospect of mastering a new engine introduces a considerable challenge, making the pursuit of game development feel more distant. We're currently in the process of deciding whether we want to continue along this path of game development, but we want to encourage all indie developers!
- List of Unity alternatives
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You guys seemed to like my first asset pack, so here's another one, 100% free and made for Godot 4
P.S I found these cool new engines: https://godotengine.org/, https://www.unrealengine.com/
- Unity'nin Yeni Fiyatlandırma Politikası ve Kendi Topuğuna Sıkması
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HW News - Bad Timing for AMD, Intel Arc Isn't Dead (Again), & Right to Repair Phones
The unreal engine code is literally on GitHub, although open-source usually refers to the licensing in which case unreal is not open source.
- Blender to Unreal addon - link is dead. Anyone know why?
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Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
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What makes a good game engine? My experience so far
It depends on your needs and preferences, but popular game engines like Unity, Unreal Engine, GameMaker Studio 2, and even newer engines like Yahaha, all have their own strengths and weaknesses that should be evaluated based on the specific requirements of your project. For example, Unity and Unreal are great choices for 3D games due to their powerful graphics engines and great scripting capabilities, while Yahaha offers great functionality for people with little coding knowledge. I believe the best game engine for you will depend on your project requirements and personal preferences, and the factors I stated above. Whichever engine you choose, make sure to do your research on the features and capabilities that it offers.
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balancing game mechanics for single player vs. mmo
There are several ways we can do this, and having a good understanding of the different game engines available is key. For example, GameMaker, Unity or Unreal Engine are popular choices for creating single-player games, while CryEngine, AppGameKit and even newer engines like Yahaha are great choices for MMORPGs. Each engine has its own strengths and weaknesses, so it's important to choose the right one for your game.
What are some alternatives?
generational-arena - A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
gapid - Graphics API Debugger
Shipwright
ion - The Identity Overlay Network (ION) is a DID Method implementation using the Sidetree protocol atop Bitcoin
mixxx - Mixxx is Free DJ software that gives you everything you need to perform live mixes.
Protobuf - Protocol Buffers - Google's data interchange format
lmms - Cross-platform music production software
no-noise-android - Filters out the noisiest spam from the device log of Android devices.
scratch-www - Standalone web client for Scratch
klogging - Kotlin logging library with structured logging and coroutines support
go-unsplash - Go Client for the Unsplash API