proposal VS Nim

Compare proposal vs Nim and see what are their differences.

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
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proposal Nim
46 347
3,290 16,079
0.4% 0.5%
4.4 9.9
about 2 months ago 6 days ago
Go Nim
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

proposal

Posts with mentions or reviews of proposal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-20.
  • Does Go Have Subtyping?
    3 projects | news.ycombinator.com | 20 Oct 2023
    The conclusion is pretty weird to me.

    Go does rely on monomorphization for generics, just like C++ and Rust. The only difference is that this is an implementation detail, so Go can group multiple monomorphizations without worrying about anything else [1]. This form of hybrid monomorphization is being increasingly common, GHC does that and Rust is also trying to do so [2], so nothing special for Go here.

    On the other hand, explaining variance as a lifted polymorphism is---while not incorrect per se---also weird in part because a lack of variance is at worst just an annoyance. You can always make an adopter to unify heterogeneous types. Rust calls it `Box`, Go happens to call it an interface type instead. Both languages even do not allow heterogeneous concrete (or runtime) types in a single slice! So variance has no use in both languages because no concrete types are eligible for variance anyway.

    I think the conclusion got weird because the term "subtyping" is being misused. Subtyping, in the broadest sense, is just a non-trivial type relation. Many languages thus have a multiple notion of subtyping, often (almost) identical to each other but sometimes not. Go in particular has a lot of them, and even some relation like "T implements U" is a straightforward record subtyping. It is no surprise that the non-uniform value representation has the largest influence, and only monomorphization schemes and hetero-to-homogeneous adapters vary in this particular group.

    [1] https://github.com/golang/proposal/blob/master/design/generi...

    [2] https://rust-lang.github.io/compiler-team/working-groups/pol...

  • Backward Compatibility, Go 1.21, and Go 2
    6 projects | news.ycombinator.com | 14 Aug 2023
  • Defining interfaces in C++ with ‘concepts’ (C++20)
    1 project | news.ycombinator.com | 19 Apr 2023
    https://github.com/golang/proposal/blob/master/design/generi...
  • Why Turborepo is migrating from Go to Rust – Vercel
    7 projects | /r/golang | 8 Mar 2023
    Go Team wanted generics since the start. It was always a problem implementing them without severely hurting compile time and creating compilation bloat. Rust chose to ignore this problem, by relying on LLVM backend for optimizations and dead code elimination.
  • Are you a real programmer if you use VS Code? No Says OP in the byte sized drama
    1 project | /r/SubredditDrama | 24 Jan 2023
    Hold up, did the members actually push this forward or was support just often memed about and suddenly this proposal was made: https://github.com/golang/proposal/blob/master/design/43651-type-parameters.md
  • Major standard library changes in Go 1.20
    5 projects | news.ycombinator.com | 16 Jan 2023
    As far as I can tell, the consensus for generics was "it will happen, but we really want to get this right, and it's taking time."

    I know some people did the knee-jerk attacks like "Go sucks, it should have had generics long ago" or "Go is fine, it doesn't need generics". I don't think we ever needed to take those attitudes seriously.

    > Will error handling be overhauled or not?

    Error handling is a thorny issue. It's the biggest complaint people have about Go, but I don't think that exceptions are obviously better, and the discriminated unions that power errors in Rust and some other languages are conspicuously absent from Go. So you end up with a bunch of different proposals for Go error handling that are either too radical or little more than syntactic sugar. The syntactic sugar proposals leave much to be desired. It looks like people are slowly grinding through these proposals until one is found with the right balance to it.

    I honestly don't know what kind of changes to error handling would appear in Go 2 if/when it lands, and I think the only reasonable answer right now is "wait and find out". You can see a more reasonable proposal here:

    https://github.com/golang/proposal/blob/master/design/go2dra...

    Characterizing it as a "lack of vision" does not seem fair here--I started using Rust back in the days when boxed pointers had ~ on them, and it seemed like it took Rust a lot of iterations to get to the current design. Which is fine. I am also never quite sure what is going to get added to future versions of C#.

    I am also not quite sure why Go gets so much hate on Hacker News--as far as I can tell, people have more or less given up on criticizing Java and C# (it's not like they've ossified), and C++ is enough of a dumpster fire that it seems gauche to point it out.

  • Go's Future v2 and Go's Versioning
    1 project | /r/golang | 25 Nov 2022
    There will almost certainly not be a Go 2 in that sense. There is a Go 2 transition doc which extensively discusses what "Go 2" means. The conclusion is
  • What's the status of the various "Go 2" proposals?
    2 projects | /r/golang | 15 Nov 2022
    As it says on that page - those were not proposals. They were draft ideas to get feedback on. You can see the list of proposals in this repository: https://github.com/golang/proposal
  • An alternative memory limiter for Go based on GC tuning and request throttling
    2 projects | /r/golang | 5 Oct 2022
    Approximately a year ago we faced with a necessity of limiting Go runtime memory consumption and started work on our own memory limiter. At the same time, Michael Knyszek published his well-known proposal. Now we have our own implementation quite similar to what has been released in 1.18, but there are two key differences:
  • Shaving 40% off Google’s B-Tree Implementation with Go Generics
    2 projects | /r/golang | 7 Aug 2022

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
  • Top Paying Programming Technologies 2024
    19 projects | dev.to | 6 Mar 2024
    22. Nim - $80,000
  • "14 Years of Go" by Rob Pike
    2 projects | news.ycombinator.com | 27 Feb 2024
    I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#.

    [0]https://nim-lang.org/

  • Odin Programming Language
    23 projects | news.ycombinator.com | 1 Jan 2024
  • Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
    5 projects | news.ycombinator.com | 24 Dec 2023
    I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ?

    For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible.

    [0] : https://nim-lang.org/

  • The nim website and the downloads are insecure
    1 project | /r/nim | 11 Dec 2023
    I see a valid cert for https://nim-lang.org/
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    FYI, on the front page, https://nim-lang.org, in large type you have this:

    > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula.

  • Things I've learned about building CLI tools in Python
    16 projects | news.ycombinator.com | 24 Oct 2023
    You better off with using a compiled language.

    If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org).

    And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu)

  • Mojo is now available on Mac
    13 projects | news.ycombinator.com | 19 Oct 2023
    Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.

    Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).

    But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.

  • NIR: Nim Intermediate Representation
    1 project | /r/hackernews | 2 Oct 2023

What are some alternatives?

When comparing proposal and Nim you can also consider the following projects:

go - The Go programming language

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

vscode-gremlins - Gremlins tracker for Visual Studio Code: reveals invisible whitespace and other annoying characters

avendish - declarative polyamorous cross-system intermedia objects

Odin - Odin Programming Language

too-many-lists - Learn Rust by writing Entirely Too Many linked lists

rust - Empowering everyone to build reliable and efficient software.

go-generic-optional - Implementation of Optionals in Go using Generics

crystal - The Crystal Programming Language

go_chainable - With generics, allowing chainable .Map(func(...)).Reduce(func(...)) syntax in go

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io