Nim VS Odin

Compare Nim vs Odin and see what are their differences.

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
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Nim Odin
356 91
16,808 7,660
0.7% 5.8%
9.9 10.0
6 days ago 3 days ago
Nim Odin
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-01-07.

Odin

Posts with mentions or reviews of Odin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-26.
  • Borgo Programming Language
    5 projects | news.ycombinator.com | 26 Nov 2024
  • Huly – Open-Source All-in-One Project Management Platform
    13 projects | news.ycombinator.com | 13 Oct 2024
  • One must imagine Sisyphus writing a new JS framework
    8 projects | dev.to | 27 Sep 2024
    Or maybe you want a language that's more geared towards game dev, and includes a lot of the commonly use libraries? Odin
  • Comfy, the 2D rust game engine, is now archived
    3 projects | news.ycombinator.com | 9 Sep 2024
    I have noticed a trend for Rust game development to revolve around developing engines that are "high-performance," particularly with a focus on entity component systems. This is development for the sake of optimisation and premature is putting it lightly.

    Let me say this loud and clear for anyone who dares to hear a fool: don't even think about performance until it becomes a problem and even then you could still probably stand to ignore it. Ergonomics are infinitely more important for an engine. If you can't develop and iterate quickly you can't prove your ideas and make something fun. These are two things Rust is very bad at.

    Rust is good at many things, but game development is really not one of them. C++ is still okay. If you want to try something new, Odin[1] is shaping up nicely.

    [1] https://odin-lang.org/

  • Introduction to the Odin Programming Language
    1 project | news.ycombinator.com | 15 Jun 2024
    Odin website sure could! Highlights according to landing page:

    > Data-Oriented, Simplicity, High Performance, "Batteries Included", Open Source (BSD 3)

    https://odin-lang.org/

  • Odin programming language now supports NetBSD
    1 project | news.ycombinator.com | 16 May 2024
  • Giving Odin Vision
    2 projects | dev.to | 8 May 2024
    This article is about my experience with Odin programming language. So, I won't talk about its features and advantages and provide basic tutorials. There are plenty of materials on those topics.
  • Zig, Rust, and Other Languages
    5 projects | news.ycombinator.com | 15 Mar 2024
    There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.

    But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.

    [0] - https://odin-lang.org

  • Odin Programming Language
    23 projects | news.ycombinator.com | 1 Jan 2024
    I highly recommend looking at:

    * The Overview: <https://odin-lang.org/docs/overview/>

    * examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>

    As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.

  • babel tree
    1 project | /r/SacredGeometry | 6 Dec 2023
    I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/

What are some alternatives?

When comparing Nim and Odin you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

go - The Go programming language

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

rust - Empowering everyone to build reliable and efficient software.

crystal - The Crystal Programming Language

raylib - A simple and easy-to-use library to enjoy videogames programming

julia - The Julia Programming Language

bevy - A refreshingly simple data-driven game engine built in Rust

Beef - Beef Programming Language

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