project-based-tutorials-in-c
SDL
project-based-tutorials-in-c | SDL | |
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38 | 195 | |
8,354 | 8,263 | |
- | 3.1% | |
5.4 | 10.0 | |
over 2 years ago | 2 days ago | |
C | ||
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
project-based-tutorials-in-c
- Where can I learn C with hands-on practice?
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Solid Foundations C and Programming
My experience with "C Primer Plus" was a good one I found it very nicely explained, and it's wordy as it explains everything to the details, and with every example, there is a new programming idea. I don't know your studying technique but I suggest you implement every example by yourself. Nevertheless, you could give CS50 a try, it's without saying one of the best introductory courses, and also take a look at "Learn C the hard way" there are also videos accompanied by the book, which is pretty good in my opinion since you don't want something "wordy". And pick a project it will help you with your learning journey as learning without implementation is just half learning. - Project based learning - Project-based tutorials in C - Build your own X
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Collection of free books to learn C, java, python, bash, ethical hacking with python, oracle database.. i found today, (google drive link, +60MB)
Project based tutorials in C. This is awesome.
- What are some beginner level C programming projects?
- I have just finished learning basic C language. Now which problems should I solve? And any ideas for beginners project. Thank you.
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End of the year Resource collection
For those of you that so not know it already, there is a collection of C projects (ongoing and finished) by rby90 on GitHub
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Help in choosing C library
Usually you fit the library to the project, not the project to the library. Just pick something that interests you, maybe even re-do a C++ project in C instead. If you really need ideas, here is a list that can help you.
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Any website similar to Jetbrains Academy but for C?
Projects
- I learned basic and...
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Beginner projects
I recommend you have a look through this list for inspiration : https://github.com/rby90/project-based-tutorials-in-c
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
project-based-learning - Curated list of project-based tutorials
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DOOM - DOOM Open Source Release
raylib - A simple and easy-to-use library to enjoy videogames programming
mal - mal - Make a Lisp
Godot - Godot Engine – Multi-platform 2D and 3D game engine
project-based-learnin
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
awesome-c - A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
DS4Windows - Like those other ds4tools, but sexier
app-ideas - A Collection of application ideas which can be used to improve your coding skills.
DualSenseSupport - Preliminar DualSense