programming-windows-5th-edition
raygui
programming-windows-5th-edition | raygui | |
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2 | 30 | |
73 | 2,982 | |
- | - | |
3.3 | 8.9 | |
7 months ago | 11 days ago | |
C | C | |
- | zlib License |
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programming-windows-5th-edition
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A simple "Hello World" on Windows 98
The source code examples are also available on GitHub: Programming Windows 5th edition source code. You can try it yourself either with Windows 98 and Microsoft Visual C++ on VirtualBox or your 90s vintage computer at home.
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GUI with c.
All the code from the book is here: https://github.com/yottaawesome/programming-windows-5th-edition
raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
XScreenSaverWin - XScreenSaver for Windows
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
win32 - Win32 and SDL playground.
raylib-cpp - C++ Object Oriented Wrapper for raylib
jdupes - A powerful duplicate file finder and an enhanced fork of 'fdupes'.
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
mdt-cleanup-harddrive-winpe - Win32-based UI application to erase the primary hard disk as part of a Lite Touch installation (WinPE / Microsoft Deployment Toolkit (MDT)).
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
nappgui - Cross-Platform C SDK (precompiled)