premake-core
re3
premake-core | re3 | |
---|---|---|
3 | 84 | |
3,066 | 3,435 | |
0.8% | - | |
7.4 | 9.8 | |
9 days ago | about 3 years ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
premake-core
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After more than 30 years, why is there is no standardized package manager for c/c++ projects to avoid build systems hell.
Premake honestly doesn't suck, and is so extendable that you can add vcpkg support to it and finally forget about CMake.
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C Deep
Premake - Command-line utility which reads a scripted definition of a software project and uses it to generate project files for Visual Studio and GNU Make. Other targets are also being worked on. BSD-3-Clause
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GTA III and Vice City fully reverse engineered: re3
premake is something like cmake. The sources are at https://github.com/premake/premake-core.
The binaries in the repo are from their github actions builds, from whenever I last updated the premake binaries in re3: https://github.com/GTAmodding/re3/pull/945
re3
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Show HN: RE3 – Reversed Engineered GTA3 Source Code
This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
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GTA III & GTA VC android
Do yo happen to have the instructions about the commits required to build/compile the source code? Those info seems to be lost, if someone wants to improve or apply mods is left clueless today. It's not the case to go asking Rinne obviously. Any help in merit is apreciated.
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What happened to the GTA Vice City native linux port?
It used to reside at https://github.com/GTAmodding/re3/tree/miami
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
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Zelda 64 has been fully decompiled
Also re3 and reVC (in the same repo), though it is down for now, pending the outcome of a court filing... https://github.com/GTAmodding/re3
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Systematic method to reverse engineer and rewrite DOS games
I tried to check for GTA out of curiosity, but their code was taken down by DCMA it seems: https://github.com/GTAmodding/re3
- Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy.
- GTA 3 and Vice City fully reverse engineered
- This might be a simple port for the people that want GTA iii or GTA vc
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Shame on you Take2
What? The Switch version is just a port of the original project — which you can compile/build for Windows too.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
ZLib - A massively spiffy yet delicately unobtrusive compression library.
openmw-android - OpenMW for Android
OpenSSL - TLS/SSL and crypto library
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
rspamd - Rapid spam filtering system.
xash3d-fwgs - Xash3D FWGS engine.
libvips - A fast image processing library with low memory needs.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
gluon - a modular framework for creating OpenWrt-based firmwares for wireless mesh nodes
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier