poudriere
ZQuestClassic
poudriere | ZQuestClassic | |
---|---|---|
13 | 11 | |
371 | 450 | |
2.2% | 0.0% | |
9.4 | 9.9 | |
12 days ago | 2 days ago | |
Shell | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poudriere
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IT Pro Tuesday #257 - IAS/NPS Log Analysis, Web Dev Tutorials, FreeBSD Builder & More
poudriere is a powerful port/package build and test system with a focus on package production and bulk building for FreeBSD. This easy-to-use, parallelized solution relies solely on the base system and can build the entire portstree. Supports building packages for different FreeBSD versions, and ensures compatibility with any package management tool by organizing packages in an identical layout to official mirrors. qci considers it a favorite tool.
- Dear Red Hat: Are you dumb?
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Helpful Guide to Poudriere for a First-Time BSD User coming from Linux
poudriere(8) command synonyms: jail, jails … · Issue #1053 · freebsd/poudriere
- Simple FreeBSD Poudriere Harvester Guide
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Are there some sort of "jails images" one can pull to quickly setup popular software stacks?
95% of the time the only thing you have to do is install a package and enable the service. So what's the value in having a centralized repository of pre-configured images? Sure, if you want to roll out an image to thousands of servers - make an image using poudriere image](https://github.com/freebsd/poudriere/wiki/poudriere-image.8-devel) and send them out. It's not really any easier - and is definitely not better - to use an image that someone else made.
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FreeBSD Home Audio Studio
> pkg is an amazing system that beats dpkg or rpm
What's your reasoning for this statement? I find poudriere[1] handy for compiling one's own packages from ports configured to fit one's goals, but I see nothing outstanding in plain pkg.
It has issues when there's an IPv6 address up (even link-local) but no egress v6 routing. It would hang and wait for a timeout when an IPv6 address is selected from resolved addresses. After a timeout - pkg connects to v4 endpoint but if there's several packages to be downloaded, it can fall back to trying to connect to v6 with the next package.
On the other hand, I've recently had Ubuntu 22.04 register Python-related packages which were not successfully installed, resulting in all dpkg/apt/apt-get commands failing due to py3clean script throwing trackbacks, until /var/lib/dpkg/status was edited and these packages were in fact installed and then removed.
[1] https://github.com/freebsd/poudriere/wiki
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I want to move from linux to bsd
poudriere-devel has a bug where it tries to delete the incorrect zpool when building a zfs image fails. There's a pull request that addresses it, but I have no idea when that will get merged. I also don't know how long it will be before there's a new poudriere release after it gets merged. The current ports version was last updated in 2022-09, so it could be months.
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Ccache – a fast C/C++ compiler cache
I use this with Poudriere to speed up my FreeBSD pkg host building multiple Sets of ports https://github.com/freebsd/poudriere/wiki/ccache
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Sorry if dumb question but I’m looking to build a home network router (I should probably just buy one but I’m a bit of a hobbyist and an IT student) Would this hardware be okay or overkill? Network of 20ish devices. Thanks
Also jails is a terrific concept with poudriere and bastille
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Getting started with poudriere – with latest packages and OpenZFS
https://github.com/freebsd/poudriere/wiki/ and more.
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
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