portaudio
okio
portaudio | okio | |
---|---|---|
9 | 15 | |
1,286 | 8,667 | |
2.6% | 0.3% | |
7.2 | 8.9 | |
7 days ago | 5 days ago | |
C | Kotlin | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portaudio
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
okio
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Is it a good idea to use Google Guava library for Android development?
I am involved in the development of Android application which is a rather "thick" mobile client for a Web service. It heavily communicates with the server but also has a lot of inner logic too. So, I decided to use some features of Google Guava library to simplify development process. Here is a list of features I'm very interested in: immutable collections, base utils, collection extensions, functional programming sugar and idioms (common.collect and common.base), primitives utilities (common.primitives), hashing utilities (common.hash), concurrent utils (futures and AsyncFunction). Things I don't want to use in Android: common.cache (see question below), common.eventbus (we have better Android specific libs for this, such as Otto), common.io (we can use okio for Android now).
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Why tools have Kotlin native to work with bytes?
Yeah Kotlin's own standard library is a lot smaller than Java's currently so you'll need to use something third-party for this. Okio is a popular option https://square.github.io/okio/ it has a Buffer type which is pretty similar to Java's ByteBuffer
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can I access and manipulate the iOS filesystem with kotlin multiplatform?
Use okio, it is Multiplatform now. I use this for my own library KStore
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Porting C++ code to Kotlin (ISO 15765-2)
Okio is nice for input/output streams, and sockets.
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Kotlin/native: library for file io?
Sounds like you want https://square.github.io/okio/
- Are there any libraries well suited to the manipulation of bits, bytes and byte arrays used in packet communication?
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Kotlin Team AMA #3: Ask Us Anything
On JVM, there is plenty of existing solution already on for multiplatform uses I'd suggest checking amazing Okio library by Square, that seems to cover most of basic use-cases.
- 60% of school apps are sending student data with third parties without consent
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Kotlin Multiplatform - File I/O and de-compression questions
I think the main multiplatform library for I/O currently is okio, https://github.com/square/okio. As for compression, you should probably create an expect class for the compressor and use platform specific calls for actual compression. Take a look at https://kotlinlang.org/docs/mpp-connect-to-apis.html.
What are some alternatives?
miniaudio - Audio playback and capture library written in C, in a single source file.
OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.
libsoundio - C library for cross-platform real-time audio input and output
kotlinx.coroutines - Library support for Kotlin coroutines
cubeb - Cross platform audio library
kotlinx-io - Kotlin multiplatform I/O library
soloud - Free, easy, portable audio engine for games
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
kotlinx-nodejs - Kotlin external declarations for using the Node.js API from Kotlin code targeting JavaScript
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
kotlinx.serialization - Kotlin multiplatform / multi-format serialization