poly-match VS rust-script

Compare poly-match vs rust-script and see what are their differences.

poly-match

Source for the "Making Python 100x faster with less than 100 lines of Rust" blog post (by ohadravid)

rust-script

Run Rust files and expressions as scripts without any setup or compilation step. (by fornwall)
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poly-match rust-script
6 25
31 1,133
- -
2.3 8.0
28 days ago 3 months ago
Python Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

poly-match

Posts with mentions or reviews of poly-match. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    Not my experience at all. At work we rewrote a small bit of hotspot python in Rust with no issues. This was what we primarily followed: https://ohadravid.github.io/posts/2023-03-rusty-python/
  • How to convince my boss that Rust is usable
    2 projects | /r/rust | 15 Jun 2023
    Take at look at this example, it still uses Python as an interface to Rust code. Maybe you can do something similar to still achieve performance improvements without changing the entire codebase.
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    People are probably downvoting because it's needlessly hyperbolic and argumentative. Nobody is saying that python isn't faster to iterate with, but they're arguing that it would take months to get negligable performance gains in a lower level language, meanwhile here is a recent post from a company that increased the execution of they're python code by 100x with less than 100 lines of Rust. They also claim that nobody cares if something runs a few milliseconds faster, when we're talking about game dev, where games are frequently judged on how many milliseconds it takes to run game logic between frames.
  • Making Python 100x faster with less than 100 lines of Rust
    21 projects | news.ycombinator.com | 29 Mar 2023
    Semi Vectorized code:

    https://github.com/ohadravid/poly-match/blob/main/poly_match...

    Expecting Python engineers unable to read defacto standard numpy code but meanwhile expect everyone can read Rust.....

    Not to mention that the semi-vectorized code is still suboptimal. Too many for loops despite the author clearly know they can all be vectorized.

    For example instead the author can just write something like:

       np.argmin(
  • Blog Post: Making Python 100x faster with less than 100 lines of Rust
    4 projects | /r/rust | 29 Mar 2023
    The article links to a full implementation, so you should be able to test this.

rust-script

Posts with mentions or reviews of rust-script. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Rust 101
    1 project | news.ycombinator.com | 10 Apr 2024
    There is also rust-script[1] which runs "Rust files and expressions as scripts without any setup or compilation step." I wrote a data loader[2] in it for my Observable Framework project and have been very happy with its performance and overall ease including hot-reloading.

    [1] https://rust-script.org

    [2] https://observablehq.com/framework/loaders#routing

  • How to convince my boss that Rust is usable
    2 projects | /r/rust | 15 Jun 2023
    To address your concerns about non-trivial building process making Rust less suitable for small scripts : https://rust-script.org/ Work is actively being done. (not by me)
  • I made a scriptable spaced repetition CLI with Rust and Rhai!
    2 projects | /r/rust | 7 May 2023
    I started this as a little script made with rust-script, which took only a few hours to mock up, and then I was able to refactor the core logic into a much larger scriptable system over only about a day. And, Rust being Rust, it worked first time once I got it compiling! Also, I have to say, having a full-blown custom scripting engine just work is a novelty coming from web programming, and Rhai is a great choice if you need this sort of functionality in your own projects!
  • Organizing a large collection of Rust "scripts"?
    3 projects | /r/rust | 12 Apr 2023
    Use rust-script ! Instead of having a folder for each script, your script could be a single file, just like you would in python. Then you can put all the files in a single directory with a readme describing the functionality and use-case of each script.
  • Pre-RFC: `cargo-script` for everyone
    2 projects | /r/rust | 7 Apr 2023
    In case you didn't notice in the Prior Art section, rust-script is the most actively maintained descendant of cargo-script (from which the cargo-eval crate is forked as well).
  • Rust tech stack
    11 projects | /r/rust | 23 Mar 2023
    Someone even wrote https://rust-script.org/ to make that "shell scripting using Rust" use-case more convenient.
  • would you use rust for scripting?
    6 projects | /r/rust | 20 Mar 2023
    Is rust-script close enough?
  • Why is Rust always advertised as system programming not general purpose programming?
    3 projects | /r/rust | 3 Dec 2022
    That may have been more of the originator of the idea, but what I believe I had used was rust-script, looking into it more. That one isn't maintained.
  • How has learning Rust been a benefit to you in other programming areas?
    2 projects | /r/rust | 15 Nov 2022
    If you want that, check out rust-script.
  • rust-analyzer changelog #134
    7 projects | /r/rust | 20 Jun 2022

What are some alternatives?

When comparing poly-match and rust-script you can also consider the following projects:

jnumpy - Writing Python C extensions in Julia within 5 minutes.

cargo-script - Cargo script subcommand

gopy - gopy generates a CPython extension module from a go package.

evcxr

StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)

rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]

truffleruby - A high performance implementation of the Ruby programming language, built on GraalVM.

dotfiles - My configuration files and personal collection of scripts.

birthday-book-app - Rust in Anger: high-performance web applications

cargo-script - Cargo script subcommand

PythonCall.jl - Python and Julia in harmony.

rust-cli-boilerplate - Rust project boilerplate for CLI applications