poly-match
rust-cpp
poly-match | rust-cpp | |
---|---|---|
6 | 11 | |
31 | 774 | |
- | - | |
2.3 | 3.6 | |
29 days ago | 9 days ago | |
Python | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poly-match
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Improving Interoperability Between Rust and C++
Not my experience at all. At work we rewrote a small bit of hotspot python in Rust with no issues. This was what we primarily followed: https://ohadravid.github.io/posts/2023-03-rusty-python/
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How to convince my boss that Rust is usable
Take at look at this example, it still uses Python as an interface to Rust code. Maybe you can do something similar to still achieve performance improvements without changing the entire codebase.
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GDScript is fine
People are probably downvoting because it's needlessly hyperbolic and argumentative. Nobody is saying that python isn't faster to iterate with, but they're arguing that it would take months to get negligable performance gains in a lower level language, meanwhile here is a recent post from a company that increased the execution of they're python code by 100x with less than 100 lines of Rust. They also claim that nobody cares if something runs a few milliseconds faster, when we're talking about game dev, where games are frequently judged on how many milliseconds it takes to run game logic between frames.
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Making Python 100x faster with less than 100 lines of Rust
Semi Vectorized code:
https://github.com/ohadravid/poly-match/blob/main/poly_match...
Expecting Python engineers unable to read defacto standard numpy code but meanwhile expect everyone can read Rust.....
Not to mention that the semi-vectorized code is still suboptimal. Too many for loops despite the author clearly know they can all be vectorized.
For example instead the author can just write something like:
np.argmin(
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Blog Post: Making Python 100x faster with less than 100 lines of Rust
The article links to a full implementation, so you should be able to test this.
rust-cpp
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Improving Interoperability Between Rust and C++
I am the current passive maintainer of the cpp crate: https://github.com/mystor/rust-cpp
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Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
I would like to utilize OMPL's functionality in Rust code, so I want to call into OMPL C++ code somehow in Rust. I've seen two (non-mutually-exclusive) options so far: - rust-cpp, which allows you to write C++ code in Rust within the cpp!() macro. - cxx, which allows you to define both sides of the FFI boundary manually (as opposed to bindgen's automatic generation).
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Microsoft is rewriting core Windows libraries in Rust
There's also the cpp and cxx crates for doing C++/Rust interop, but they probably aren't appropriate to use in all cases. The C ABI is definitely the safest way to go unless you're really trying to marry Rust and C++ code bases, not just writing library bindings.
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Zork++ reaches the v0.5.0, ...where the project has been [completely] rewritten in Rust
https://github.com/mystor/rust-cpp <- not a transpiler, but almost as good
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US NGO Consumer Reports also reporting on C and C++ safety for product development.
Otherwise, C would never have achieved success in MS-DOS when all the stuff it was binding to at the time required blocks of inline assembly. (Crates like rust-cpp do exist, which allow "inline C++" in the same way that C++ allows inline assembly.)
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Choosing language for a new project
Actually, you can make inline C++ macro in Rust. Similar unholy monstrosities exist for inline python, inline C, inline SQL, inline HTML,...
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Tired of safe programming? Embed C directly in your Rust code
Here is a more serious project that allows to embed C++ code directly in your Rust code: https://github.com/mystor/rust-cpp
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Hello, youki! Faster container runtime is written in Rust
Don't underestimate the power of procedural macros: https://github.com/mystor/rust-cpp
- Use a CPP library from Rust
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Rust with C++?
Alright, thanks for all your ideas! I also found this mystor/rust-cpp, which apparently allows inline c++ as opposed to cxx. Having yet to try out any of these, I like the idea of inline code more. Thought now I feel I need to brush up my skills a bit more to try this stuff out.
What are some alternatives?
jnumpy - Writing Python C extensions in Julia within 5 minutes.
cxx - Safe interop between Rust and C++
gopy - gopy generates a CPython extension module from a go package.
derive_more - Some more derive(Trait) options
StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)
rust-ctor - Module initialization/global constructor functions for Rust
truffleruby - A high performance implementation of the Ruby programming language, built on GraalVM.
JavaCPP - The missing bridge between Java and native C++
birthday-book-app - Rust in Anger: high-performance web applications
rust-derive-builder - derive builder implementation for rust structs
PythonCall.jl - Python and Julia in harmony.
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.