pokemon-sandwich-simulator VS PokeMMO-Online-Realtime-Multiplayer-Game

Compare pokemon-sandwich-simulator vs PokeMMO-Online-Realtime-Multiplayer-Game and see what are their differences.

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pokemon-sandwich-simulator PokeMMO-Online-Realtime-Multiplayer-Game
6 1
95 247
- -
1.4 3.6
about 1 year ago 3 months ago
JavaScript JavaScript
- Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pokemon-sandwich-simulator

Posts with mentions or reviews of pokemon-sandwich-simulator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-30.
  • [Pokemonscarletviolet] Simulateur de sandwich Pokémon
    1 project | /r/enfrancais | 3 Apr 2023
  • Anyone know how sandwich ingredients work?
    2 projects | /r/pokemon | 30 Nov 2022
    the Master recipes - all of these recipes either follow the standard [1, 3, 2] for typings, or [1, 2, first] with 'first' in this sense being the first type not already used to appear in the type priority list. eg, if your top 3 types, respectively are [ghost, grass, poison], then [1, 2, first] would put your slots at [ghost, grass, normal] instead of[ghost, poison, grass] (1, 3, 2). I'm not sure what pattern decides which one each Master recipe uses, so I've just hard-coded the [1, 2, first] Master recipes to use [1, 2, first] instead (in the tool, these recipes are the bold ones in the search panel). This isn't a big deal, because, outside of those select bolded Master recipes, I have not seen any other preset recipes deviate from the standard [1, 3, 2] pattern, and custom herba recipes have a separate type pattern.
  • Pokemon Sandwich Simulator
    3 projects | /r/PokemonScarletViolet | 30 Nov 2022
    The only indicator that something gets boosted is the +100 on the stat, but yeah every combo boosts a stat. The "flavor bonus table" in this file lists the bonuses if you want to see them: file

PokeMMO-Online-Realtime-Multiplayer-Game

Posts with mentions or reviews of PokeMMO-Online-Realtime-Multiplayer-Game. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing pokemon-sandwich-simulator and PokeMMO-Online-Realtime-Multiplayer-Game you can also consider the following projects:

PokemonBattleEngine - A C# library that can emulate Pokémon battles.

taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)

reldens - Reldens - You can make it - Open Source MMORPG Platform

swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!

gatsby-pokedex - A simple pokedex made with Gatsby

colyseus - ⚔ Multiplayer Framework for Node.js

randbats - Pokémon Showdown's Random Battle sets

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

rivalis - Simple, secure and fast real-time application development on top of NodeJS

kiwimp_alyx - Kiwi's Co-Op Mod for Half-Life: Alyx (KCOM) - A work-in-progress customizable multiplayer and co-op mod for Half-Life: Alyx.

Holographic-Porygon - A virtual Porygon that lives in a hologram!

moddio2 - HTML5 multiplayer game engine