pokemon-sandwich-simulator
PokeMMO-Online-Realtime-Multiplayer-Game
pokemon-sandwich-simulator | PokeMMO-Online-Realtime-Multiplayer-Game | |
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6 | 1 | |
95 | 247 | |
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1.4 | 3.6 | |
about 1 year ago | 3 months ago | |
JavaScript | JavaScript | |
- | Do What The F*ck You Want To Public License |
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pokemon-sandwich-simulator
- [Pokemonscarletviolet] Simulateur de sandwich Pokémon
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Anyone know how sandwich ingredients work?
the Master recipes - all of these recipes either follow the standard [1, 3, 2] for typings, or [1, 2, first] with 'first' in this sense being the first type not already used to appear in the type priority list. eg, if your top 3 types, respectively are [ghost, grass, poison], then [1, 2, first] would put your slots at [ghost, grass, normal] instead of[ghost, poison, grass] (1, 3, 2). I'm not sure what pattern decides which one each Master recipe uses, so I've just hard-coded the [1, 2, first] Master recipes to use [1, 2, first] instead (in the tool, these recipes are the bold ones in the search panel). This isn't a big deal, because, outside of those select bolded Master recipes, I have not seen any other preset recipes deviate from the standard [1, 3, 2] pattern, and custom herba recipes have a separate type pattern.
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Pokemon Sandwich Simulator
The only indicator that something gets boosted is the +100 on the stat, but yeah every combo boosts a stat. The "flavor bonus table" in this file lists the bonuses if you want to see them: file
PokeMMO-Online-Realtime-Multiplayer-Game
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I'm trying to make open world top-down MMORPG (more like gather.town). I've been struggling to send chunks of map from server and render it with phaser 3. And finally I have something to show here. The map revealed by player's movement is sent from web server partially by chunk.
Resources are from https://github.com/aaron5670/PokeMMO-Online-Realtime-Multiplayer-Game
What are some alternatives?
PokemonBattleEngine - A C# library that can emulate Pokémon battles.
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
reldens - Reldens - You can make it - Open Source MMORPG Platform
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
gatsby-pokedex - A simple pokedex made with Gatsby
colyseus - ⚔ Multiplayer Framework for Node.js
randbats - Pokémon Showdown's Random Battle sets
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
rivalis - Simple, secure and fast real-time application development on top of NodeJS
kiwimp_alyx - Kiwi's Co-Op Mod for Half-Life: Alyx (KCOM) - A work-in-progress customizable multiplayer and co-op mod for Half-Life: Alyx.
Holographic-Porygon - A virtual Porygon that lives in a hologram!
moddio2 - HTML5 multiplayer game engine