PokeMMO-Online-Realtime-Multiplayer-Game VS rivalis

Compare PokeMMO-Online-Realtime-Multiplayer-Game vs rivalis and see what are their differences.

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PokeMMO-Online-Realtime-Multiplayer-Game rivalis
1 2
248 72
- -
3.6 8.4
2 months ago over 1 year ago
JavaScript JavaScript
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PokeMMO-Online-Realtime-Multiplayer-Game

Posts with mentions or reviews of PokeMMO-Online-Realtime-Multiplayer-Game. We have used some of these posts to build our list of alternatives and similar projects.

rivalis

Posts with mentions or reviews of rivalis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-24.

What are some alternatives?

When comparing PokeMMO-Online-Realtime-Multiplayer-Game and rivalis you can also consider the following projects:

taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)

Socket.io - Realtime application framework (Node.JS server)

reldens - Reldens - You can make it - Open Source MMORPG Platform

SocketCluster - Highly scalable realtime pub/sub and RPC framework

swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!

SecureWebsocket - Secure WebSocket on HTTP using NaCL

gatsby-pokedex - A simple pokedex made with Gatsby

Kalm - Moved to https://github.com/kalm/kalm.js

colyseus - ⚔ Multiplayer Framework for Node.js

deepstream.io - deepstream.io server

randbats - Pokémon Showdown's Random Battle sets

humanify - Add human touch to otherwise very machined node.js streams.