pokegold
sm64
pokegold | sm64 | |
---|---|---|
16 | 71 | |
484 | 7,388 | |
2.9% | 1.6% | |
7.5 | 3.9 | |
22 days ago | 4 months ago | |
Assembly | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokegold
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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I'm a novice with a very niche desire: A Game Boy Color emulator that can send, receive, and SAVE infrared pulses from Pokemon GSC. Nothing else really matters.
One other option is to actually look through the decompiled silver/gold roms, and find the code that actually generates the bytes - then you can copy this functionality on your Arduino.
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Ok after doing it with legendaries, i palette swapped Ceruledge and Armorogue!
The most common version of the myth is that in Gen 2, to save on space, each Pokémon was assigned a shiny palette based on its own colors. You can see the notes from a project to decompile Gold's code here: https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm
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The best pokemon era was 1996-2001
~330k lines of assembly for gold/silver
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Blizzard threatens to shut down Warcraft III open-source engine
Also again, you can compile Pokemon games without a ROM right now from GitHub. Here's Gold for instance: https://github.com/pret/pokegold
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How do I build a Pokemon Silver rom with pokegold dissasembly
Follow the installation instructions
- How do I make a Pokemon Gold/Silver hack exactly?
- Disassembly of Pokémon Gold/Silver
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Change player name with Coin Case Glitch
As for your wondering if you could change your name by loading the name entry screen, it might be possible but I don't know if anyone's looked into it (I personally found directly editing my name via boxcode to be easier and more predictable), or if there'd be some unintended consequences from calling that specific routine when you normally aren't supposed to. You'd have to look into how the name entry works (you can find a disassembly for Gold here which has the relevant functions in human-readable assembly), ensure it'll write your name to the correct memory addresses, find the routine's exact ROM address then write a boxcode to call that routine and then safely return to your game.
- Tepig is the next CommunityDay Pokémon!
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
Pokemon-Perfect-Crystal - The goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
pokeyellow - Disassembly of Pokemon Yellow
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
WarsmashModEngine - An emulation engine to improve Warcraft III modding
oot - Decompilation of The Legend of Zelda: Ocarina of Time
pokecrystal - Disassembly of Pokémon Crystal
libsm64 - Mario 64 as a library for use in external game engines
polishedcrystal - An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
poketcg - Disassembly of Pokémon TCG
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/