pokeemerald
pokeemerald-expansion
pokeemerald | pokeemerald-expansion | |
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90 | 30 | |
2,033 | 273 | |
2.2% | 4.1% | |
8.5 | 0.0 | |
13 days ago | about 1 hour ago | |
C | C | |
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pokeemerald
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[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
- [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time
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PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
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Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
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Future updates to EE?
There are several reverse engineering projects out there which perfectly reconstruct 1:1 accurate C code and compile to the exact same bytes given the original compiler. Please see https://github.com/pret/pokeemerald . Of course you lose names and comments but it is not accurate to say no to this question here. It's perfectly possible to construct recompilable matching C code (purely in this narrow case, anyway.), it's just really tedious and a question of permutation through sets of C fast enough to find a matching member.
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Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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What is and isn't possible with Emerald ROM hacks?
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
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TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald
pokeemerald-expansion
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Battle Hacktory (Battle Factory ROM Hack) Devlog 1 | Comment Feature Requests Below
Overview: The Battle Hacktory aims to enhance and expand upon the vanilla Battle Factory experience using RHH's pokeemerald Expansion v1.6.2 https://github.com/rh-hideout/pokeemerald-expansion/. For those unfamiliar, the Battle Factory is a draft format where you pick 3 Pokémon from a draft of 6 Pokémon with the goal of making the best team possible to win 7 consecutive battles. After each victory, you will have the opportunity to trade one of your rentals with one from the defeated trainer. In addition to this, you get some scouting information about your next opponent's team allowing you the ability to counter-team your opponent to an extent. This mechanic allows players to gradually build a formidable team as they progress through sets of 7 battles.
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Dynamax Demo in Emerald Decomps
This is a demo for an implementation of Dynamax for RHH's next update to pokeemerald-expansion! Raid Battles haven't been made yet, but are on the way.
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What is the current state of tools for gen 3 rom hacking?
Definitely decomps. The games have been completely broken down and rewritten in C code so you have the ability now to edit anything directly with C rather than all the hex editing that was required before. PoryMap is a new mapping tool to go along with the decomps that’s much better than AdvanceMap. Along with the link already provided here’s another about the Emerald decomp specifically: https://github.com/rh-hideout/pokeemerald-expansion
- What is and isn't possible with Emerald ROM hacks?
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Bi-Weekly Questions Thread
Link here: https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine
Not sure if there are any new effects but pokeemerald-expansion does assign contest effects to all added moves.
Are you talking about the one with SacredAlmighty? It is some custom version of Emerald decomp as far as I can tell, probably based around RH-Hideout’s Pokeemerald Expansion.
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Question About Pokemon ROM Hack Limitations
You can look at the pokeemerald decomp. Instead of using binary tools like Adcance Map and HMA you are editing the source code with a simple text editor and porymap. The pokeemerald has everything up to gen8 (mons, moves, abilities). An example hack that was made with the decomp is Inclement Emerald.
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Anyone want to learn how to create Pokemon Romhacks?
One of the benefits of the decomp projects is that people host their work on GitHub and there are a ton of open source feature branches that are available for you to merge into your project. For example the pokeemerald-expansion adds Mega Evolution, Primal Reversion, Fairy Type, Physical Special split, Alolan forms, all Pokemon and items and TMs and abilities up to Gen 8. All in a project base that you can build off of and create your own hack with. Its crazy.
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I ported the Slate System from BDSP into Pokémon Emerald
Oh sorry, that was all the work of the rh-hideout community who have ported much of the later gen battle mechanics into an emerald decomp expansion project
What are some alternatives?
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
pokeemerald-speedchoice
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
crystal-randofuser - Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser
agbcc - C compiler