pokeclicker
PixiJS
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pokeclicker | PixiJS | |
---|---|---|
52 | 116 | |
507 | 42,552 | |
3.4% | 1.3% | |
9.7 | 9.9 | |
5 days ago | about 19 hours ago | |
TypeScript | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokeclicker
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How to run on browser
This is what you should download. I don't remember if there is an .exe or if it's only a file to unzip.
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Endless clicker games
You can probably play idling to rule the gods for decades tbh. Pokeclicker is a pokemon idle game with tons of content, it is especially long if you turn on a lot of challenges.
- [Incremental Games] ¿Cómo usar la consola en PokeClicker para agregar moneda?
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what your favorite incremental says about you part 2. i love copying moderately successful content for reddit karma.
Pokéclicker A crowd-funded pokémon incremental games with a surprising amount of depth.
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Autoclickers not clicking?
// ==UserScript== // u/name Auto Clicker - pokeclicker.com // @namespace Violentmonkey Scripts // @match https://www.pokeclicker.com/ // @grant none // @version 1.1 // @author Ivan Lay // @description Clicks through battles appropriately depending on the game state. // ==/UserScript== var autoClick = true; var autoOpenChest = false; var autoFightBoss = false; var autoRevealDungeon = false; var node = document.createElement('div'); node.classList.add('card'); node.classList.add('mb-3'); node.innerHTML = '
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[OC] Every Pokemon Visualized — Analyze, Filter, Compare, And Find Similarities Across 9 Generations In Just A Few Clicks!
If you like idle/clicker games, https://www.pokeclicker.com is fun, and takes your through all the regions. You don't need to know anything, it'll guide you through how to progress and such.
- [Incremental_Games] J’ai fait quelques scripts pour Pokéclicker (automatisation du couvoir, des clics de combat et de l’Underground)
- [Incremental_Games] Comment utiliser la console dans pokeclicker pour ajouter de la monnaie ?
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SPOILERS POKECLICKER FUTURE POKEMON
Looks like it was the original version before it got rewritten under the pokeclicker organisation. The readme.md has a notice about it being abandoned and rewritten.
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Ideas / Basic Mechanics
Make a sequel of factory idle but with ages progression like going from steam to oil to nuclear or something like that. Or something like pokeclicker but with a final fantasy theme. Just so you know, I have high hopes on this and will be looking forward to it. Please don't make another crappy and forgettable game, there's plenty of those already.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
pokeclicker-automator - Some automation scripts for pokeclicker.com
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Pokeclicker-Scripts - Various scripts & enhancements for the game Pokéclicker.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
incremental_cheats
react-canvas - High performance <canvas> rendering for React components
Resource-Grid - Fill 9x9 grid with various Resources!
A-Frame - :a: Web framework for building virtual reality experiences.
pokeclicker-automation - An automation script suite for pokeclicker.com
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Evolve - An incremental game about evolving a civilization
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.