pixels VS Cargo

Compare pixels vs Cargo and see what are their differences.

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pixels Cargo
33 263
1,683 11,958
- 2.3%
4.9 10.0
about 2 months ago 5 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixels

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    https://github.com/parasyte/pixels

    That gives you a simple software framebuffer, and it builds as a native app or for the web.

  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • Is Macroquad suitable for making games like Wolfenstein RPG?
    1 project | /r/rust_gamedev | 14 Apr 2023
    It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
  • [WGPU][GLFW][HELP]
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.

Cargo

Posts with mentions or reviews of Cargo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.
  • Understanding Dependencies in Programming
    4 projects | dev.to | 14 Apr 2024
    Dependency Management in Other Languages: We've discussed Python and Node.js in this article, but dependency management is a universal concept in programming. Exploring how you handle dependencies in other languages like Java, C#, or Rust could be beneficial. (I think Rust's cargo is an excellent example of a package manager.)
  • Cargo Script
    1 project | news.ycombinator.com | 26 Feb 2024
  • Scriptisto: "Shebang interpreter" that enables writing scripts in compiled langs
    3 projects | news.ycombinator.com | 6 Feb 2024
    Nice hack! Would it have been possible back then to use cargo to pull in some dependencies?

    The clean solution of cargo script is here: https://github.com/rust-lang/cargo/issues/12207

  • Making Rust binaries smaller by default
    8 projects | news.ycombinator.com | 23 Jan 2024
    Yes, I am sure this is going to be a part of Rust 1.77.0 and it will release on 21st March. I say that because of the tag in the PR (https://github.com/rust-lang/cargo/pull/13257#event-11505613...).

    I'm no expert on Rust compiler development, but my understanding is that all code that is merged into master is available on nightly. If they're not behind a feature flag (this one isn't), they'll be available in a full release within 12 weeks of being merged. Larger features that need a lot more testing remain behind feature flags. Once they are merged into master, they remain on nightly until they're sufficiently tested. The multi-threaded frontend (https://blog.rust-lang.org/2023/11/09/parallel-rustc.html) is an example of such a feature. It'll remain nightly only for several months.

    Again, I'm not an expert. This is based on what I've observed of Rust development.

  • You can't do that because I hate you
    9 projects | news.ycombinator.com | 28 Dec 2023
    The author provides very surface-level criticism of two Rust tools, but they don't look into why those choices were made.

    With about five minutes of my time, I found out:

    wrap_comments was introduced in 2019 [0]. There are bugs in the implementation (it breaks Markdown tables), so the option hasn't been marked as stable. Progress on the issue has been spotty.

    --no-merge-sources is not trivial to re-implement [1]. The author has already explained why the flag no longer works -- Cargo integrated the command, but not all of the flags. This commit [2] explains why this functionality was removed in the first place.

    Rust is open source, so the author of this blog post could improve the state of the software they care about by championing these issues. The --no-merge-sources error message even encourages you to open an issue, presumably so that the authors of Cargo can gauge the importance of certain flags/features.

    You could even do something much simpler, like adding a comment to the related issues mentioning that you ran into these rough edges and that it made your life a little worse, or with a workaround that you found.

    Alternatively, you can continue to write about how much free software sucks.

    [0]: https://github.com/rust-lang/rustfmt/issues/3347

    [1]: https://github.com/rust-lang/cargo/pull/10344

    [2]: https://github.com/rust-lang/cargo/commit/3842d8e6f20067f716...

  • Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
    13 projects | /r/rust | 6 Dec 2023
    You try to use it as a part of multi-language project, with an external build tool to tie it all together, and you discover that --out-dir flag is still not stabilized over some future compatibility concerns.
  • State of Mozilla
    1 project | news.ycombinator.com | 5 Dec 2023
  • Learning Rust by Building a CLI App
    3 projects | dev.to | 25 Aug 2023
    To create a new application we'll use cargo (a build tool and also a package manager for Rust. It is used for scaffolding new library/binary projects). So in your projects folder, you can run this command in your terminal:
  • Leaving Haskell Behind
    7 projects | news.ycombinator.com | 24 Aug 2023
    > ...but at the end of the day Cargo is the reason that Rust is popular.

    FWIW, maybe that's true for you, but there are numerous other advantages to the language for which many people choose to use Rust--some even "despite" Cargo: you see Google having had to put in way way WAY too much work to get Bazel working for Rust :/--that it honestly feels a bit like belittling an extremely important language to make this claim so flippantly.

    > You can set a default build target for a Cargo project with two lines of configuration, no nightly features necessary...

    This doesn't work as, as soon as you start setting target-specific options, it infects the host build, as they incorrectly modelled the problem as some kind of map from targets to flags. If you don't believe me, on your Linux computer, try cross-compile something complicated that will runs on a "least common denominator" Linux distribution, such as CentOS 7.

    > Can you clarify what this is referring to?

    Sure. I've Googled rust cargo target host bugs for you (which, FWIW, finds a number of bugs I've filed or have talked about, but it isn't as if I have a list anywhere). Note that one of these bugs is "closed", but I still provide them for context as a patch might have been merged but (as you'll find out if you read through all of these) it isn't stable.

    https://github.com/rust-lang/cargo/issues/8147

    https://github.com/rust-lang/cargo/issues/3349

    https://github.com/rust-lang/cargo/pull/9322

    https://github.com/rust-lang/cargo/issues/9453

    https://github.com/rust-lang/cargo/pull/9753

    The result of this work being left incomplete is that increasingly large numbers of "serious" projects--things I'd expect people in packaging land to have heard of, such as BuildRoot--are being forced to set the ridiculous environment variable __CARGO_TEST_CHANNEL_OVERRIDE_DO_NOT_USE_THIS="nightly" in order to get access to a flag that makes Cargo sort of work.

    (And yet, I often see people surprised at how long it is taking for various of the more important clients to fully get into using Rust, as the safety issues are so severe from continuing to use C/C++: as you made the contention that you believe the reason why people use Rust is Cargo, I will say the opposite: the reason why we don't see more Rust is also Cargo.)

  • Rust vs. Go in 2023
    9 projects | news.ycombinator.com | 13 Aug 2023
    What has worked for me so far:

    https://doc.rust-lang.org/book/

    (do the exercises!)

    plus a little bit of:

    https://doc.rust-lang.org/cargo/

    and

    https://doc.rust-lang.org/std/index.html

    (There's no need to remember the last URL -- just google "rust xxx" and you will get the right page.)

    I'm looking forward to reading this:

    https://nnethercote.github.io/perf-book/introduction.html

    Sprinkle some blog posts on top:

    https://xxchan.me/cs/2023/02/17/optimize-rust-comptime-en.ht...

    https://matklad.github.io/2021/05/31/how-to-test.html

    https://matklad.github.io/2021/08/22/large-rust-workspaces.h...

    https://fasterthanli.me/articles/a-half-hour-to-learn-rust

    https://fasterthanli.me/articles/working-with-strings-in-rus...

    ... and the rest is just a matter of applying enough sweat :)

What are some alternatives?

When comparing pixels and Cargo you can also consider the following projects:

macroquad - Cross-platform game engine in Rust.

RustCMake - An example project showing usage of CMake with Rust

bevy - A refreshingly simple data-driven game engine built in Rust

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

rust-sfml - SFML bindings for Rust

RustScan - 🤖 The Modern Port Scanner 🤖

miniquad - Cross platform rendering in Rust

opencv-rust - Rust bindings for OpenCV 3 & 4

ggez - Rust library to create a Good Game Easily

crates.io - The Rust package registry

rust_minifb - Cross platfrom window and framebuffer crate for Rust

overflower - A Rust compiler plugin and support library to annotate overflow behavior