Pion Network Library
KCP
Pion Network Library | KCP | |
---|---|---|
- | 7 | |
1 | 14,748 | |
- | - | |
2.7 | 2.9 | |
3 months ago | 26 days ago | |
C++ | C | |
Boost Software License 1.0 | MIT License |
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Pion Network Library
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Tracking mentions began in Dec 2020.
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
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How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
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Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Simple-WebSocket-Server
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
ENet-CSharp - Reliable UDP networking library
nghttp2 - nghttp2 - HTTP/2 C Library and tools
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
netcode.io - A protocol for secure client/server connections over UDP
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
WebSocket++ - C++ websocket client/server library