permafrost-engine
An OpenGL RTS game engine written in C (by eduard-permyakov)
hx
Hex editor for the terminal using plain C99 + POSIX libs. (by krpors)
permafrost-engine | hx | |
---|---|---|
10 | 4 | |
2,596 | 168 | |
- | - | |
9.5 | 2.9 | |
about 1 month ago | 6 months ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
permafrost-engine
Posts with mentions or reviews of permafrost-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
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Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
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EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
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Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
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100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
hx
Posts with mentions or reviews of hx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-28.
- Project Was Stolen
-
What's a small Linux program that you don't give much thought but makes your life a hundred times easier from time to time?
hx a vim-like hex editor in your terminal. It's amazing, and i use it all the time.
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My favorite cli/tui programs:
hx - hex editor
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100k members! To celebrate, what is your favorite piece of C code you have written?
My Hex editor 'hx' . It started as a learning project but actually grew into something useful :D
What are some alternatives?
When comparing permafrost-engine and hx you can also consider the following projects:
qb64 - BASIC for the modern era.
Vim - The official Vim repository
mark_vi - mark_v_1099_revision_4_source
smenu - smenu started as a lightweight and flexible terminal menu generator, but quickly evolved into a powerful and versatile CLI selection tool for interactive or scripting use.
no - Source code for the no app
zoxide - A smarter cd command. Supports all major shells.
Quake-2 - Quake 2 GPL Source Release
rofi - Rofi: A window switcher, application launcher and dmenu replacement
instead - INSTEAD - Simple Text Adventure Interpreter
tmux - tmux source code
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
udiskie - Automounter for removable media