permafrost-engine VS mark_vi

Compare permafrost-engine vs mark_vi and see what are their differences.

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permafrost-engine mark_vi
10 1
2,594 11
- -
9.5 1.8
about 1 month ago almost 4 years ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

permafrost-engine

Posts with mentions or reviews of permafrost-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-09.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

What are some alternatives?

When comparing permafrost-engine and mark_vi you can also consider the following projects:

qb64 - BASIC for the modern era.

raylib - A simple and easy-to-use library to enjoy videogames programming

no - Source code for the no app

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

Quake-2 - Quake 2 GPL Source Release

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

instead - INSTEAD - Simple Text Adventure Interpreter

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

openTri - openTRI is a game engine for the Playstation Portable (PSP)

tilck - A Tiny Linux-Compatible Kernel