permafrost-engine
Craft
permafrost-engine | Craft | |
---|---|---|
10 | 9 | |
2,596 | 10,197 | |
- | - | |
9.5 | 0.0 | |
about 1 month ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
permafrost-engine
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
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Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
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EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
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Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
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100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
Craft
- A simple Minecraft clone written in C using modern OpenGL
- Coding a Minecraft clone in pure C
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What lesser known but amazing functionality of CHATGPT are you willing to share?
Here’s the original code: https://github.com/fogleman/Craft/blob/master/src/world.c I don’t really have an “after” because I edited it a lot and didn’t backup the original, but try it yourself and you should get similar results. I also told it to make the variable names better.
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Are C programs only used for terminal based interaction?
When this subject comes up, I always like to link to one of the many Minecraft clones written in C. https://github.com/fogleman/Craft
- Is C only in terminal?
- There is framework for everything.
- are there tutorials for code organization for games in C?
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I just learned java, want to make a simple minecraft clone
Not java but https://github.com/fogleman/Craft will give you an idea of what has to be done.
- Resources to learn voxel based game development?
What are some alternatives?
qb64 - BASIC for the modern era.
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
mark_vi - mark_v_1099_revision_4_source
doomgeneric - Easily portable doom
no - Source code for the no app
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Quake-2 - Quake 2 GPL Source Release
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
instead - INSTEAD - Simple Text Adventure Interpreter
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.