Craft
qb64
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Craft | qb64 | |
---|---|---|
9 | 11 | |
10,178 | 645 | |
- | 1.6% | |
0.0 | 0.0 | |
20 days ago | over 1 year ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Craft
- A simple Minecraft clone written in C using modern OpenGL
- Coding a Minecraft clone in pure C
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What lesser known but amazing functionality of CHATGPT are you willing to share?
Here’s the original code: https://github.com/fogleman/Craft/blob/master/src/world.c I don’t really have an “after” because I edited it a lot and didn’t backup the original, but try it yourself and you should get similar results. I also told it to make the variable names better.
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Are C programs only used for terminal based interaction?
When this subject comes up, I always like to link to one of the many Minecraft clones written in C. https://github.com/fogleman/Craft
- Is C only in terminal?
- There is framework for everything.
- are there tutorials for code organization for games in C?
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I just learned java, want to make a simple minecraft clone
Not java but https://github.com/fogleman/Craft will give you an idea of what has to be done.
- Resources to learn voxel based game development?
qb64
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which game engine should i choose?
Unpopular opinion now, but I also still think BASIC is still one of the most approachable beginner languages, even today. Late-era BASIC was way different than the old-style line-numbered BASIC that got a bad reputation for teaching bad habits, and it was possible to write well-structured programs with later dialects like QBasic. There's even a modern, open-source variant of it still being developed called qb64 that makes it possible to make standalone programs with it and I believe adds new features on top of QB (like for graphics handling, mouse, etc.) while also retaining backward compatibility with old QB code. It would even be possible to carry that knowledge forward to a platform like Xojo, which is like a continuation of VisualBASIC, though I wouldn't necessary encourage that. Would make more sense to start with QB and then take the fundamental knowledge learned there and apply it to learning new languages.
- Version 2.0.1 released, with critical bug fix for Windows versions earlier than 10 and other fixes.
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Pra quem era nerd sem internet nos anos 90 no Brasil e usava o QBasic/QuickBASIC pra se divertir, hoje foi lançada a versão 2.0 do QB64.
Aqui, ó, pra matar a saudade: https://github.com/QB64Team/qb64/blob/77adfc4e1a537733047fcaf638abfcdeef46db2b/programs/samples/misc/nib64.bas (só copiar e colar no QB64, F5 e alegria!).
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QB64 v2.0 released! ⭐️⭐️⭐️⭐️⭐️
QB64 v2.0 is now officially available, and you can get it from the official release page on GitHub: https://github.com/QB64Team/qb64/releases/latest
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Resources for Visual Basic 3 for Windows 3.1
You might appreciate QB64 too...a 64 bit version of QBasic that is cross-platform to Windows, Mac, and Linux and 100% backwards compatible with Qbasic/QB4.5/QBX which is 90% compatible with Visual Basic 1-6 except for the OOP and extended keywords. You can find it, and the C++ source included (compiled with MinGW or GCC usually) at http://www.qb64.org
- [para maiores de 30] Cês brincavam com o QBasic na época do DOS, pré-internet?
- QB64 v1.5 released!
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An introduction to Programming with ECMA-55 Minimal BASIC [pdf]
https://www.qb64.org
There’s also a GUI toolkit with an interface designer being developed for it: https://www.qb64.org/inform/
What are some alternatives?
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
raylib - A simple and easy-to-use library to enjoy videogames programming
doomgeneric - Easily portable doom
permafrost-engine - An OpenGL RTS game engine written in C
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
diceball - A simple "Dice Baseball" implementation in QuickBasic 4.5
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
PB95-Clone - A ProgressBar95 clone written in QuickBasic!
Quake-III-Arena - Quake III Arena GPL Source Release
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
chronon - This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).