pdx-tools VS pyradox

Compare pdx-tools vs pyradox and see what are their differences.

pdx-tools

View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world. (by pdx-tools)

pyradox

Python parser for Paradox .txt files. (by grotaclas)
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pdx-tools pyradox
73 2
62 2
- -
9.5 4.4
7 days ago about 2 months ago
TypeScript Python
GNU Affero General Public License v3.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pdx-tools

Posts with mentions or reviews of pdx-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Help achieving one culture
    1 project | /r/eu4 | 12 Oct 2023
    I uploaded the save file to pdx.tools and tells me that I spent:
  • Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
    10 projects | news.ycombinator.com | 4 Oct 2023
    Thanks for sharing, very inspiring. I love Rust for parsing video game replays / save files. I've authored a Rocket League replay parser (boxcars) and an entire suite of web visualizations (via Webassembly) for EU4 called pdx.tools https://pdx.tools

    It's not easy to work with proprietary formats, but they've both become pretty popular, so I would 100% recommend sinking more time into this project as long as it scratches your itch. Gamers are always looking for more stats and deeper insights

  • Nation Explorer - browse national ideas directly from the game files (early test release)
    3 projects | /r/eu4 | 19 Jun 2023
    I'm not sure though how many people would like to download an application just for this purpose. While this feature has indeed not been implemented by any other tool, you can find other web-based ones like https://eu4.osallek.net/wiki/1.35.3/idea-groups for ideas and https://pdx.tools for general analysis with more diverse features.
  • Is there a way to look at all tabs and map modes after you finish a game?
    1 project | /r/eu4 | 5 Jun 2023
    If you don't play on ironman, you can use the continue button to get into the game again. For ironman saves, you can look at the map modes which are available in the lobby when loading the save. Or you can melt the save to turn it into a non-ironman mode. Or you can activate a mod which just changes the enddate to continue playing. But this disables achievements and you have to make sure that the mod changes nothing else, because other changes will likely break your save(so don't use extended timeline). Or you can use websites likes skanderbeg.pm or pdx.tools to see information about your save
  • The Imperial Council - /r/eu4 Weekly General Help Thread: May 29 2023
    1 project | /r/eu4 | 30 May 2023
    You could ask the pdx.tools developers in their discord. They often implement features which are suggested to them
  • Is there a way to a switch countries in Ironman? Not to play as them, just to check what’s going on internally.
    1 project | /r/eu4 | 18 May 2023
    You can melt the save (e.g. with pdx.tools ) and then switch to them to see the details
  • TIR (today i remember) you can check if you've fired the radical reforms event on pdx.tools
    1 project | /r/eu4 | 9 May 2023
    R5: You can use pdx.tools to check if some advisors events have fired in your game already. I don't usually forget if i have fired radical reforms or not in my game already, but this was a quite early one, and the Korean into Korean EoC mission trees are melting my mind atm. They are great tho. I mean totally op, which is nice, but all the if, if else and whatnot are heavy in this one.
  • Another Mehmet's Ambition
    1 project | /r/eu4 | 30 Apr 2023
    You don't need to wait for the rebels to span. If they're unwilling to negotiate from the handle rebels screen it means you still have too much Sunni land. Unfortunately the game does a very poor job of indicating this. There's a website called pdx.tools that apparently is very good at helping here but I usually just give away one province at a time, let a day pass, and see if I've reached the necessary count. I've included pics of the flips below.
  • How to convert to pagan?
    1 project | /r/eu4 | 25 Apr 2023
    You can upload your save here: https://pdx.tools/ to see how much dev each religion has.
  • 1.35 trading favors bug? (question)
    2 projects | /r/eu4 | 24 Apr 2023
    I dropped one of the saves into pdx.tools & it doesnt show domination in the list of DLCs, so exiting europa somehow removed the DLC from the save. :(

pyradox

Posts with mentions or reviews of pyradox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-07.
  • EU4 project development!
    4 projects | /r/eu4 | 7 Jan 2023
    I don't know the game darktide, but I had a look at your site. For eu4, the official wiki fulfills part of what your site does. It is maintained by the community and could need more help to keep it updated. I currently maintain (forks of) several tools which automatically generate part of the wiki from the game files(pdxparse, eu4 parts of ck2utils, pyradox). There is a lot of room for improvement in these tools, so they could benefit from help by people with python or haskell programming experience.
  • [1.33] Spreadsheet - Development per Culture
    1 project | /r/eu4 | 25 Feb 2022
    There seems to be some interest in this. Maybe it should be added to the wiki. Old versions of the culture page had such a list. It looks like it was initially generated with culture_stats.py from pyradox. I had a look at it, fixed a few issues and added the total dev of the provinces and the base production and comitted a new version in my pyradox fork. I uploaded an example output to the talk page on the wiki. I also noticed that your list seems to contain the culture for uncolonized provinces (e.g. "Je" culture group in south america which has only 2 colonized provinces in 1444)

What are some alternatives?

When comparing pdx-tools and pyradox you can also consider the following projects:

pdx_unlimiter - A smart savegame manager, editor, and toolbox for all current major Paradox Grand Strategy games.

pdxparse - A parser for scripts used in Paradox Development Studios games, written in Haskell

LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform

ck2utils - Utilities for working with Crusader Kings II

cwtools - A library for parsing, editing, and validating Paradox Interactive script files.

IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV

wasm4 - Build retro games using WebAssembly for a fantasy console.

redcube - JS renderer based on GLTF to WebGPU or WebGL backends.

newton-fractal - Drawing Newton's fractal using pure js, rust-wasm, SIMDs, threads and GPU

tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.

nation-explorer - Nation explorer utility for EU4

hunspell-asm - WebAssembly based Javascript bindings for hunspell spellchecker