pdx-tools
pdxparse
pdx-tools | pdxparse | |
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73 | 2 | |
62 | 4 | |
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9.5 | 8.7 | |
7 days ago | 2 months ago | |
TypeScript | Haskell | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pdx-tools
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Help achieving one culture
I uploaded the save file to pdx.tools and tells me that I spent:
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
Thanks for sharing, very inspiring. I love Rust for parsing video game replays / save files. I've authored a Rocket League replay parser (boxcars) and an entire suite of web visualizations (via Webassembly) for EU4 called pdx.tools https://pdx.tools
It's not easy to work with proprietary formats, but they've both become pretty popular, so I would 100% recommend sinking more time into this project as long as it scratches your itch. Gamers are always looking for more stats and deeper insights
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Nation Explorer - browse national ideas directly from the game files (early test release)
I'm not sure though how many people would like to download an application just for this purpose. While this feature has indeed not been implemented by any other tool, you can find other web-based ones like https://eu4.osallek.net/wiki/1.35.3/idea-groups for ideas and https://pdx.tools for general analysis with more diverse features.
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Is there a way to look at all tabs and map modes after you finish a game?
If you don't play on ironman, you can use the continue button to get into the game again. For ironman saves, you can look at the map modes which are available in the lobby when loading the save. Or you can melt the save to turn it into a non-ironman mode. Or you can activate a mod which just changes the enddate to continue playing. But this disables achievements and you have to make sure that the mod changes nothing else, because other changes will likely break your save(so don't use extended timeline). Or you can use websites likes skanderbeg.pm or pdx.tools to see information about your save
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The Imperial Council - /r/eu4 Weekly General Help Thread: May 29 2023
You could ask the pdx.tools developers in their discord. They often implement features which are suggested to them
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Is there a way to a switch countries in Ironman? Not to play as them, just to check what’s going on internally.
You can melt the save (e.g. with pdx.tools ) and then switch to them to see the details
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TIR (today i remember) you can check if you've fired the radical reforms event on pdx.tools
R5: You can use pdx.tools to check if some advisors events have fired in your game already. I don't usually forget if i have fired radical reforms or not in my game already, but this was a quite early one, and the Korean into Korean EoC mission trees are melting my mind atm. They are great tho. I mean totally op, which is nice, but all the if, if else and whatnot are heavy in this one.
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Another Mehmet's Ambition
You don't need to wait for the rebels to span. If they're unwilling to negotiate from the handle rebels screen it means you still have too much Sunni land. Unfortunately the game does a very poor job of indicating this. There's a website called pdx.tools that apparently is very good at helping here but I usually just give away one province at a time, let a day pass, and see if I've reached the necessary count. I've included pics of the flips below.
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How to convert to pagan?
You can upload your save here: https://pdx.tools/ to see how much dev each religion has.
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1.35 trading favors bug? (question)
I dropped one of the saves into pdx.tools & it doesnt show domination in the list of DLCs, so exiting europa somehow removed the DLC from the save. :(
pdxparse
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EU4 project development!
I don't know the game darktide, but I had a look at your site. For eu4, the official wiki fulfills part of what your site does. It is maintained by the community and could need more help to keep it updated. I currently maintain (forks of) several tools which automatically generate part of the wiki from the game files(pdxparse, eu4 parts of ck2utils, pyradox). There is a lot of room for improvement in these tools, so they could benefit from help by people with python or haskell programming experience.
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Is there an API for the game wikis?
There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
What are some alternatives?
pdx_unlimiter - A smart savegame manager, editor, and toolbox for all current major Paradox Grand Strategy games.
pdxparse - A parser for scripts used in Paradox Development Studios games, written in Haskell
LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
ck2utils - Utilities for working with Crusader Kings II
cwtools - A library for parsing, editing, and validating Paradox Interactive script files.
mwclient - Python client library to interface with the MediaWiki API
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
pyradox - Python parser for Paradox .txt files.
wasm4 - Build retro games using WebAssembly for a fantasy console.
pyradox - Python parser for Paradox .txt files.
redcube - JS renderer based on GLTF to WebGPU or WebGL backends.
ck2utils - Utilities for working with Crusader Kings II