pcsx-redux VS unirom8_bootdisc_and_firmw

Compare pcsx-redux vs unirom8_bootdisc_and_firmw and see what are their differences.

pcsx-redux

The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX. (by grumpycoders)
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pcsx-redux unirom8_bootdisc_and_firmw
6 1
584 -
2.9% -
9.7 -
5 days ago -
C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pcsx-redux

Posts with mentions or reviews of pcsx-redux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.

unirom8_bootdisc_and_firmw

Posts with mentions or reviews of unirom8_bootdisc_and_firmw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • PS1 Programming Course with MIPS Assembly and C
    8 projects | news.ycombinator.com | 9 Apr 2024
    There are homebrew tools that can be installed on a PS1 memory card [1] and allow for executables to be loaded from a host machine into RAM through the serial port on the back of the console, in a similar way to what Sony's official Net Yaroze loader did back in the day. These tools can also use undocumented CD-ROM drive commands to disable region checks without the need for a modchip, provide semihosting (host filesystem access) and so on.

    On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.

    [1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...

What are some alternatives?

When comparing pcsx-redux and unirom8_bootdisc_and_firmw you can also consider the following projects:

fps2bios

cyclone-physics - The Physics engine that accompanies the book "Game Physics Engine Design"

unirom8_bootdisc_and_firmware_for_ps1 - Mod-free Playstation 1 Bootdisc + Firmware with Import Player for Xplorer, Action Replay and Caetla-Compatibles